Oibaf hat den ZX-Spectrum Emulator “FBZX Wii” aktualisiert.
- Improved txz loading algorithm - Fixed small bugs on return from turbo state
Oibaf hat den ZX-Spectrum Emulator “FBZX Wii” aktualisiert.
- Improved txz loading algorithm - Fixed small bugs on return from turbo state

Endlich ist es soweit! Das lang erwartete Wii U-Update ist endlich da! Damit startet auch die Virtual Console morgen!
Das Update ist 703 MB groß!
Gleich vorweg: Der vWii-Modus ist nicht betroffen. Der Homebrewkanal bleibt erhalten.
So, was ist denn nun neu?
Oibaf hat den ZX-Spektrum Emulator aktualisiert.
Hierbei handelt es sich um ein Bugfix-Release.
Oibaf hat den ZX-Spektrum Emulator aktualisiert.
Tape browser TZX "select block" block TZX "jump to block" block TZX messages shown on the screen Instant load for TZX files too Improved instant load routine: most of TAP files can be instant loaded now Keys can be kept pressed in Virtual Keyboard QAOP joystick 16 bit sound Linear interpolation anti aliasing sound filter Removed crackling in menu change Mic bit emulation (Cobra's Arc speach works now) Option to have pause between blocks in instant load Option to disable tape rewind on reset Option to ignore joystick configuration of z80 files Tape stops on reset Fixed bug in emulation precision option saving Other minor fixings and improvements
Manchmal gibt es Tage, da hat man null Bock auf News – So ein Tag ist für mich heute ._.
v0.9.8.4 ------------------------------------------------------------------------------ * [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory. - Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it. - NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes - Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons) - Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen) - Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons) - Hook up Gun Smoke controls - Start button (needed to progress beyond title screen) - Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2) - Fixed Varia Metal palette - Fixed Fairyland Story palette - Fixed Return of the Invaders palette - Fixed Act-Fancer palette issue - Endian fixes in the following games (PS3/360/Wii/Gamecube) - - Surprise Attack - Rollergames - Ultra Man - Oh My Gods - Moonwalker (Sega System 18 bootleg) [magicseb] - Hyper Pac - Snow Bros 1 - Honey Dolls - Fixes pitch issue in Gals Hustle (will possibly fix more games as well) * [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo. * [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube). * [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out' of RetroArch. * [Android] Fixes Madcatz fighting stick being autodetected properly. * [Android] Input autodetection expanded - - iControlpad * [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching. * [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM, such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA. * [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archives
Das Team rund um RetroArch Wii hat RetroArch Wii aktualisiert! Dies ist ein Multiemulator!
Changelog:
via Wii-Info.fr
Themaister, Squarepusher und Toad King
haben RetroArch Wii aktualisiert! MOMENT? Dejá vú? Ne, schaut mal unter diese News…
v0.9.8.2
- [Genesis Plus GX] Updated to latest SVN – Lunar: Eternal Blue (MCD, JP) works again
- [Gamecube] Initial release of RetroArch Gamecube.
- [Wii] Fixed serious blitting bug that affected certain PCE games – Dai Makai Mura, R-Type et al should display correctly now