McLeodGaming hat Super Smash Flash 2 aktualisiert! Neu sind Smash-Bälle und eine Linux-Verison des Games! Versehentliche K.Os wurden gefixt und der Ex/Import der Speicherdaten wurde verbessert. Desweiteren wurden viele Bugs gefixt. Klickt auf den Spoiler unten, um alle Änderungen zu sehen!
Spoiler
Notable major changes in this version:
- SMAAAAASH BALLLSSSSS!!!!
- Linux users can now play the game using an executable
- Intro now uses McLeodGaming logo animation instead of text-based logo
- Balance changes to everyone – knockback is overall weaker. Minor balance changes also made.
- Fixes to ground-attachment engine; running on Green Hill Zone and Emerald Cave and similar stages is much improved.
- Tap jumpers rejoice; utilts can now be used with the ol' right/left+up+attack shortcut!
- Event match record display bug fixed
- LOTS of music loops fixed
- Tag entry keypad hitboxes fixed (name entry is now easier to aim)
- Stock match timeouts now factor in damage
- Bouncing now has v0.8b hitstun
- Castle Seige CPU issue fixed
- Black Hole Bomb + shield issue fixed
- Hazard switch fixed
- Momentum conservation bug preventing running and jumping keeping your speed fixed
Minor changes:
- Green Hill Zone blocks breaking after one hit after breaking once fixed
- Mega Man crash bomb detonation issue fixed
- Bomb factory bombs set each other off and no longer double-explode when you fly into them
- Egg break KB is back
- Items bouncing on platforms when they shouldn’t fixed
- DK shield break OHKO bug fixed
- Samus taunt, crash, and pitfall animations can now be hurt
- Dash attack, grab, throw rotation issues SHOULD be fixed now (getting stuck rotated)
- Can slide off edge of stage/platform while in idle
- Camera issue during character death fixed
- Kirby inhale spit no longer OHKOs
- Fixed team battle disabling costume bug
- Samus morph ball boost gravity bugs fixed (including game crash)
- Event #6 can actually be failed now
- Camera shake on explosions for Bomberman
- Metaknight sideB now functional
- Fixed remaining jab reset invincibility bugs
- Tags breaking fixed
- Goku up special can now travel downward
- Sonic’s Homing attack can now travel downward
- Shieldstun tweaked
- Most of the short-distance recoveries have been extended
- Green Hill Zone now has music!
- Fixed Pikachu rocketing bug with upB
- Jigglypuff aesthetics
- Sleep/Dizzy-inducing attacks no longer OHKO
- SDI can be teched out of; distance is doubled
- Kirby landmaster rock OHKO fixed
- Missing hit effects added to some stage hazards
- Heavy aesthetic and gameplay tweaks to Peach (thanks Xyless <3)
- Peach’s turnips work properly
- Items don’t vanish in the air anymore
- Bug preventing Pikachu’s Quick Attack Cancel from working with Tap Jump fixed
- Mirror Chamber mirrors no longer negate mushroom effects
- Ness PK thunder assorted bugs all fixed
- Naruto down throw now works on Meta Knight
- Item life countdown pauses while held