Mit dieser Version wird die Framebuffer-Emulation in glN64 verbessert, was die Kompatibilität weiter erhöht. So funktioniert nun bspw. das Auge der Wahrheit in Ocarina of Time und Majoras Mask korrekt.
Changelog
* Updates for libogc2 / better 240p support (#162, thanks @Extrems) glN64: * Fix stale texture/warping introduced in recent builds (fixes #159 warping issues) * More complete framebuffer support (OoT subscreen, PD CamSpy & Night Vision, repeating texture issues when FB tex were on should be fixed), use WGPipe for a couple more cases. * Fix flicker in GE/PD multiplayer * Use GX_PeekZ to support what Perfect Dark needs for corona effects around lights * Fix ucode switch issues (Majora's Mask lens of truth) * Add Zelda MM pictograph support Rice: * Use GX_PeekZ to support what Perfect Dark needs for corona effects around lights









