Heruntergeladene Dateien lassen sich jetzt behalten und unter Windows wird 7-Zip zur NAND-Extrahierung genutzt, wenn es verfügbar ist.
* Add the option to keep downloaded files.
* [Windows] Use 7-Zip for NAND extraction when available. If not found, the helper will fall-back to fatcat.
Neben einem aktualisierten GBARunner2 lässt sich nun der DS Browser ohne Memory Expansion Pak starten – wozu auch immer. Das Cachen der Cover lässt sich ausschalten und zu randomisierten Pokémon Schwarz ROM-Hacks wurde ein Anti-Piracy-Patch hinzugefügt. Für einige Spiele muss "Heap Shrink" außerdem nicht mehr aktiviert werden, darunter bspw. Sonic Rush.
Nähere Informationen findet ihr unten rechts in den Quellen-Links.
Die CycloDS iEvolution im DSi-Modus wird jetzt unterstützt (solange es nicht beim Start abstürzt) und der Splashscreen lässt sich mit einem Touch auf den unteren Bildschirm überspringen. SDK5-Spiele haben eine höhere Chance zu booten und wenn "L+R+Runter+A" für zwei Sekunden gedrückt gehalten wird, wird der RAM auf die SD gedumpt.
TWiLight Menu++ CHangelog
What's new?
* Support for CycloDS iEvolution in DSi mode has been added, and is confirmed working this time!
* NOTE: This does not mean that you can access the microSD contents straight from TWLMenu++ on the SD card.
* Now checks if the DSi binaries exist in a DSi-Enhanced ROM, when launching it in DSi mode.
* If they're not found, a message will show, saying to run it in DS mode.
* Acekard theme: The Cannot run this on 3DS. message has been removed, when launching DSiWare.
* 2nd Anniversary is over!
* You can now touch the screen to skip the TWLMenu++ splash, when it plays.
Bug fixes
* Heap shrink is no longer shown for SDK5/TWLSDK games, as the option is not read for those games.
* (It is still shown for B4DS users, and the Acekard theme.)
* Other minor adjustments have been made to enhance the user experience.
Known bug
* On CycloDS iEvolution in DSi mode, it will sometimes crash after the DSi or TWLMenu++ splash, or just white screens, if both are disabled.
NDS-Bootstrap Changelog
* Now confirmed working on CycloDS iEvolution, with DSi mode set in CycloDSi settings!
* You can also run DSi-Enhanced games in DS mode, without switching back to DSL mode in CycloDSi settings.
* DLDI driver is no longer re-inited, when booting a game.
* This should fix support for Acekard 2i.
* DSi/3DS SD card: You can now dump the RAM!
* To do so, hold L+R+DOWN+A for 2 seconds. The sound (and maybe game) will pause during dumping.
* The dump will be at sd:/_nds/nds-bootstrap/.
* The cardEngine arm7 binary is now loaded in main RAM for DSiWarehax users running SDK5/TWLSDK games.
* Improves chances of SDK5 games booting.
Die meisten Spiele erhalten nun einen Geschwindigkeitsboost beim Laden – das kann allerdings bei einigen Spielen einen Blackscreen verursachen, weswegen "Heap Shrink" pro Spiel deaktiviert werden kann. Näheres in den Changelogs.
TWiLight Menu++ Changelog
What's new?
* The SpeedBumpInclude list has been reverted to SpeedBumpExclude, re-adding the load speed boost of most games in nds-bootstrap.
As the above breaks a bit more games, heap shrink has become a visible per-game option, due to some requests.
* Now you no longer need to hold L, and/or wait for another TWLMenu++ update!
* Added widescreen support for latest SM64DS widescreen patch by gamemasterplc!
Bug fix
* Acekard theme: Fixed settings.ini not being read, when used on flashcards.
NDS-Bootstrap Changelog
What's new?
* DSi/3DS SD card: Load speeds have slightly improved!
-The IPC-Sync IRQ now only handles the reads.
-Games that render 3D on both screens will now have minimal to no swap flickers.
-Certain game crashes have been fixed, such as loading certain save files in Pokemon HGSS.
* B4DS: If the CARDENGINE_CACHED setting is not set, the FAT table cache will now be built before the ce9 code, instead of before the game's heap.
* B4DS: For early SDK2 games, the FAT table cache is now built in an unused area of RAM.
* This fixes the opening FMV not starting in Castlevania DOS, and Kirby Canvas Curse now boots, but doesn't save.
Bug fix
* DSi SD card: Bookworm (DS version) now boots on DSi consoles.
Farbkorrekturen für den Splashscreen, das Schnellmenü und das DSi-Theme werden jetzt auf dem DS Phat angewendet und einige kleinere Design-Fehler und sonstige Bugs wurden behoben.
Changelog
What's new?
* retrogamefan: Added AP-patch for Artemis translation of Mugen no Frontier Exceed: Super Robot Taisen OG Saga.
* DS Phat: Color correction is now applied to accommodate DS Phat screens!
* Applies to TWLMenu++ splash, Quick Menu, and DSi theme.
* (May not work on the DS Phat models with 4 brightness levels, even if you can't set them in the console menu (at least without FlashMe).)
* (@Epicpkmn11) DSi/3DS theme: Fading is now faster.
* (@Epicpkmn11) DSi theme: Icons now only drop in once.
* Per request from @Epicpkmn11, per-game settings are now shown for newer homebrew, with the defaults being direct boot and DSi mode.
* (May not work in Acekard theme.)
Bug fixes
* Sleep patch is now forced for DSTT and it's clones, if used on DSi/3DS consoles.
* Quick Menu: Pictochat and Download Play now boot on flashcards.
* DSi/Saturn theme: (Hopefully) Fixed Manual icon being overwritten.
* (@Epicpkmn11) DSi/3DS/Saturn theme: Fixed cheat description crash.
* (@chyyran) akmenu: Fixed corrupt icon when setting unknown banner.
Grafische Fehler in einigen Homebrews wurden behoben, indem der Bootloader in die VRAM-Bank D verschoben wird.
Bug fixes (DSi/3DS)
* Fixed bug where first heap function would be patched for a flashcard game loaded into RAM.
* hb: bootloader is now moved to VRAM bank D, to fix graphical glitches in some homebrew.
Wie immer wurden die Widescreen-Hacks aktualisiert und Fehler behoben. NDS-Bootstrap lässt sich jetzt auch ohne SD-Karte ausführen, um bspw. Spiele von der Flashkarte zu starten.
TWiLight Menu++ Changelog
What's new? (3DS)
* (@vaguerant) 30 new and 5 updated (FIFA 08, Sokoban DS) widescreen hacks.
What's new? (DSi/3DS)
* Moved nds-bootstrap (non-hb) .nds files to the general _nds folder.
* As support for CycloDS iEvo has been added, it is no longer in DSi&3DS - SD card users/_nds/.
* Flashcard's BOOT.NDS: Re-added DSi-extended binary loading.
What's new? (DS)
* Renamed nds-bootstrap-???.nds to b4ds-???.nds in Flashcard users/_nds/.
Bug fix
* R4 theme: Fixed GBARunner2 not booting.
Known bug (DS)
* Last-ran game cannot be autobooted.
* For now, you will need to start the game through the quick menu.
NDS-Bootstrap Changelog
* nds-bootstrap can now be run without an SD card!
It should now work on CycloDS iEvolution flashcards.
NOTE: nds-bootstrap has not been tested there, so it is unknown if it will work or not.
* Improved SDK1-4 game compatibility for R4 Ultra, if directly accessing it's microSD slot.
What's new? (DS)
* Renamed nds-bootstrap-release.nds to b4ds-release.nds.
"B4DS" ist jetzt enthalten – dabei handelt es sich um das TWLMenu++ für DS-Flashkarten für diejenigen, die das Menü der Flashkarte nicht nutzen wollen oder wenn die Flashkarte keine Spiele abspielen kann (ARDS(i), Games n' Music). Wie immer wurden auch GBARunner2 und alle Widescreen-Cheats aktualisiert.
Changelog
What's new?
* B4DS (nds-bootstrap for flashcards) is now included! (May not work for Acekard theme.)
* B4DS users can now change the language, save number, and nds-bootstrap build in per-game settings!
* Removed temp file creation for B4DS, as it's no longer needed.
* Settings: Page switch text is now shown on bottom screen.
* Updated GBARunner2 to this build.
Improvement
* (@vaguerant) Widescreen cheats now use the 199A value, instead of 1999. (All but GRID)
You no longer need to hold L for these games to work
* SpongeBob's Atlantis SquarePantis
* Ultimate Mortal Kombat
* The World Ends With You
Wenn eine ROM, die keine DS-ROM ist, im Quick-Menü geladen wird, wird der zugehörige Emulator nicht mehr im DS-Modus gestartet, was den SD-Zugriff wieder erlaubt. Auch funktioniert "Castlevania: Order of Ecclesia" wieder und die Cover-Größe für Master-System- und Game-Gear-Spiele wurde behoben (84×115 Pixel).
v9.5.2:
* Fixed box art size display for Master System and Game Gear games. Now uses the correct size of 84x115.
v9.5.1:
* If you launched a ROM that isn't a DS ROM, launching it in quick menu will no longer load it's respective emulator in DS mode, and thus, allows SD access again.
* Castlevania: Order of Ecclesia now works again by adding it to the SpeedBumpInclude list.
Eine neue Version von NDS-Bootstrap kommt bald, die es ermöglichen wird, Spiele im DSi-Modus abzuspielen!
Fast alle Anti-Piracy-Patches sind jetzt enthalten; außerdem wurden über 50 neue und aktualisierte Widescreen-Hacks für den 3DS hinzugefügt. Für einige Spiele musste "L" gehalten werden, damit sie starten – das wurde entfernt; stattdessen lässt sich damit die Geschwindigkeit erhöhen. "SRL"- und "APP"-Dateien von DSi-ROMs werden nun gelesen und die Cover-Größen für Retro-Systeme wurden geändert (siehe Changelog).
Changelog
What's new?
* A new version of nds-bootstrap is coming soon, and will add DSi mode (DSi-Enhanced/Exclusive and DSiWare) support! To prepare for the new version, the Cannot run as a .nds file message for DSiWare has been removed for 3DS consoles (except for the Acekard theme).
* Almost all AP-patches are now included! The only games you need to manually AP-patch, are Imagine Resort Owner, and Kirby: Mass Attack. Use this tool to do so.
* AP-patches for English translations of Dragon Ball Kai: Ultimate Butou Den, Gyakuten Kenji 2 (AAI2), and Ni no Kuni, are now included as well.
* 3DS users: (@vaguerant) 50ish new and updated widescreen hacks!
* Updated GBARunner2 to this build.
* Removed the need to hold L for certain games to run.
As a side effect, some games will load a bit slower. Now you can hold L to bump up speed instead!
* The .srl and .app filetypes of DS(i) ROMs are now read.
* nds-bootstrap is now used to boot ikuReader and XRoar.
* Corrected box art sizes for FDS, GBC, GB, NES, MS/GG, GEN/MD, SFC, and SNES.
FDS/GBC/GB/MS/GG: 115x115
NES/GEN/MD/SFC: 84x115
SNES: 158x115
* Settings, GBARunner2 page: Added DS main memory i-cache option.
Bug fix
* When holding B to start last launched homebrew, it will no longer try to reboot into widescreen, if a wideCheatData.bin file exists in sd:/_nds/nds-bootstrap/.
Probleme in den Spielen "Catan", "Lernen mit Pokémon: Tasten-Abenteuer" und "Power Rangers: Samurai" wurden behoben. Auch wird die VRAM-Bosst-Einstellung von DS-Homebrews nun beachtet und SCFG wird für diese auch zur Änderung freigegeben.
* Removed built-in AP patches for Chrono Trigger, GTA: Chinatown Wars, and Dementium II. (TWiLight Menu++ bundles them now.)
* RetroGameFan: Added fixes for Catan, Learn with Pokemon: Typing Adventure, and Power Rangers: Samurai.
* hb: VRAM boost setting is now read!
* hb: SCFG is now unlocked for homebrew that want to change it, such as GBARunner2.
22 neue Widescreen-Cheats wurden hinzugefügt und zwei aktualisiert. GBARunner2 wurde ebenfalls aktualiisert und einige Anti-Piracy-Patches korrigiert. Auch wurden ein paar Fehler im Acekard-Theme behoben. Für "Last Window: The Secret of Cape West" muss außerdem nicht mehr "L" gedrückt gehalten werden.
What's new?
* 3DS users: (@vaguerant and me) 22 new and 2 updated widescreen hacks!
* * New ones include Mario & Sonic at the Olympic Games, Metroid Prime: Hunters, and Submarine: Tech Demo.
* Updated GBARunner2 to this build.
Bug fixes
* (retrogamefan) Corrected some AP-patches, such as Phantasy Star 0, and Zelda: Spirit Tracks (Rev 1).
* Deleted the double speed hack for Pokemon Platinum.
* (@chyyran) More Acekard theme bug fixes, as well as GBARunner2 wramicache build now booting.
You no longer need to hold L for this game to work
* Last Window: The Secret of Cape West