Der Coder fig2k4 hat den WiiBackup Manager auf Version 0.4.4 build 73 geupdatet.
Der WiiBackup Manager ist ein Programm, dass eine WBFS Festplatte lesen kann und Spiele übertragen kann. Der Unterschied zu anderen WBFS Tools ist, dass der WiiBackup Manager auch FAT32 und NTFS Partitionen lesen kann und die Ordner selbst erstellt.
In dieser Version gibt es keine Neuerungen. Nur Bugfixes. Weiteres kann dem Changelog entnommen werden
Support for Multi-language WiiTDB titles.txt.
Inline editing of titles, game ID and region.
Use custom-titles.txt to store manual entry edits.
Different colours for each title source.
Original = Titles taken from the file because they already match, or don’t exist in the databases.
WiiTDB = Title renamed on the fly from WiiTDB database.
Custom = Title renamed on the fly from Custom database.
Enable WiiTDB/Custom titles in the settings dialog.
Auto rename titles during drive/WBFS file transfers
Use on-the-fly titles for FAT32/NTFS files/folders, without changing the internal titles.
Convert WBFS to CISO, ISO, WBFS File.
Add to WBFS drives from any of the readable file formats below.
Direct drive to drive transfers.
Simulated WBFS drives
Mount any drive with a WBFS folder and use it just like the WBFS drives.
Use any Filesystem for backup of WBFS files. eg. Mount an NTFS drive with WBFS folder.
Use the old or new .wbfs storage conventions. ie.A single WBFS folder, or multiple sub-folders. Switch between them in the settings dialog, with the option to auto convert when a drive is mounted.
Multiple folder layouts. Title [GameID], Title_[GameID], GameID_Title
Use sparse ISO on NTFS drives, instead of WBFS files.
Select WBFS file split size. Auto, Unlimited, 1GB, 2GB, 4GB.
Mount custom folders on the drive pages.
Direct rip to ISO, CISO, WBFS file, WBFS.
Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc. recovering the game’s original disc title and ID.
Batch mode. After a rip is complete, the disc is ejected and the next disc processed immediately when it’s inserted.
Direct burn from ISO, CISO, WBFS file, WBFS.
Read RAR, ISO, CISO, WBFS File.
Write ISO, CISO, WBFS Files.
Direct conversion from any of the readable formats, to any of the writable formats.
Transfer any readable format to WBFS or simulated WBFS drives.
Multiboot ISO support. An entry is added to the file list for each game partition.
Format drives to WBFS, FAT32 or NTFS.
Extract archives files when adding to the files list, or automatically when needed for transfer/conversion.
Add folders recursively.
Automatic or manual selection of WBFS file split size. Automatic means unlimited on NTFS, otherwise 4GB.
Select Wii disc partitions to keep. (Game, remove update or keep all)
Select Display unit size (auto, MB, GB).
Hide any drive you don’t want to see in the drive menus, format dialog etc.
Set friendly display names for drives.
Multi-threaded. Start more than 1 operation at a time. eg. It’s possible to rip a DVD to one drive, while transferring files to another.
Progress panels are shown on the relevent pages for current operations showing ETA/Total expected time, transfer speed, current transferred size, percentage complete.
Any operation can be paused or stopped at any time. Safely stop drive transfers etc. without damaging the file system.
Buffered transfers for maximum speed, but the speed and ETA etc. can be erratic because of it. Speed is more important IMO.
An MD5 Hash is calculated and stored in each disc transferred to a drive, so it’s possible to verify the data integrity at a later date. The hash isn’t calculated for ISO yet.
Show/Hide list columns. Drag and drop to rearrange them.
Incremental search on lists.eg. Quickly type "mar" to go to the next entry that contains that text. Uppercase = Full text search, Lowercase = Use only the start of the title
Export game lists using easy to create templates.
|-Fixed: Because I was working on new features, The cover display wasn’t working correctly in unreleased test builds. Anyone that was testing should update.
|-Fixed: The Labels in the about box and splash screen weren’t transparent in XP. This was a bug in Delphi. I had to manually add "Transparent = true" to the label properties in the dfm file because the default value wasn’t being applied as it should.
|-Fixed: (Issue #0000002) When loading an invalid file via "add files" or "add folder", the error was shown in the progress panel’s mini log, but the details weren’t in the main log. This made it impossible to tell why the game wasn’t loaded.
|-Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn’t be loaded.
|-Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work. Both reading and writing were broken when the split was reached.
|-Fixed: Database filter dialog wasn’t translated correctly when setting the language.|-Fixed: "New language file" function was adding all the database filters to the new file. ie. all the developer/publisher names etc.