Das Cemu-Team hat die v1.7.3 des Wii-U-Emulators für die Öffentlichkeit freigegeben.
Patches und DLCs werden jetzt unterstützt, ferner lässt sich The Legend of Zelda: Breath of the Wild nun starten – allerdings ist es unspielbar, da es heftige Kollisionsfehler hat. Ein Preview-Video gibt es wie immer auf YouTube.
Changelog
# New in public release: general: New game profiles # New in 1.7.3d: GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility. Also made some adjustments to guarantee this doesn't happen again in the future. # New in 1.7.3b/c: JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only # New in 1.7.3: JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops. general: Screensaver/Standby should no longer come up while a game is playing in Cemu coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu() coreinit: Fixed bug in LCEnableDMA() coreinit/FS: FSOpenFile() is no longer blocking CPU execution coreinit/FS: Added internal support for priority-based path overloading coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/../../ ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation() AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../..// AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000 Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize() GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA) GX2: Added support for shader OP3 CNDGT_INT instruction GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0 GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly GX2: Added support for vertex shader gl_PointSize export GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called GX2: Fixed sampler min and mag filter value being read from wrong register bits GX2: Added support for streamout binding the same buffer as input and output