HzMod wird jetzt unterstützt – für Pro und Kontra siehe das GitHub-Wiki. Der Direct2D-Renderer wurde aktualisiert und damit auch der Interpolation-Mode-Count von zwei auf sechs erhöht, auch wurde das Logging verbessert. Zu guter Letzt wurden noch ein paar kleinere Verbesserungen und Bugfixes vorgenommen – näheres im Changelog.
Changelog
New features * Initial HzMod support. This alone should warrant a paragraph of its own, but for shortness' sake check the full details on the Wiki for its pros and cons against NTR. * The Direct2D renderer has been updated from D2D v1.0 to v1.1. This was mainly required for HzMod support but it also bumped up the interpolation mode count from 2 to 6! * A function to remap the hotkeys without having to edit the INI file manually has been added to the advanced menu. * More logging options: you can now log to a file, a console window or both. Also, logging at loglevel 3 is a little less spammy now. Improvements & Bug fixes: * The renderer combobox has been moved to the advanced menu. The streaming app selection takes its old place. This marks the official deprecation of the GDI+ renderer. * Snickerstream no longer your logs CPU and GPU model. The function being used was a bit of a mess and caused crashes at startup in some very rare cases – just two recorded ones, if you’re being curious. Considering that this info was rarely needed for troubleshooting after adding Direct2D support, I just decided to remove it altogether. * Fixed some typos. * Slightly made the source code better to look at. Just slightly. * [Bugfix] You can now specify a custom width & height (DPI fix) for the bottom screen window in separate windows mode. * [Bugfix] The default hotkeys will now be restored if an invalid number of hotkeys is found in settings.ini instead of being simply refusing to read them. * [Bugfix] Fixed a bug affecting real time screen scaling in GDI+. * [Bugfix] Top and bottom scaling factor inputs in the adv menu aren't limited only to decimal chars anymore (so you can now enter dots).