Erst vorgestern gab’s das dicke v0.9b Update und nun ist ein Bugfix-Release erschienen!
Es wurde ein Problem mit Online-Accounts behoben – es gab 30.000 Registrierungen, täglich werden ca. 3000 – 5000 Accounts freigeschalten. Registrieren kann man sich auf dieser Seite.
Changelog
Notable major changes in this version:
- Fixed issue preventing activated MGN accounts from getting online
- Updated game credits and title screen for v0.9b
- Fixed issue preventing Sheik from loading when selected on CSS
- Fixed issues that would prevent some stages from being disabled in random select
- Fixed inactive AI during sudden death
- Fixed assorted bugs that would have greatly affected online play
- Power shields no longer trigger actions that only happen on shield hit (such as destroying a projectile)
- Fixed momentum physics issue when double jumping
- Fixed freeze bug on Casino Night Zone with items on
- Fixed freeze bug with final smash aura and a star KO
- Fixed freeze bug with pausing with a Smash Ball onscreen
- Fixed freeze bug with Mega Man’s final smash taunt
- Fixed issue that would let some characters have unlimited projectiles at once
- Fixed Cuccos and Blue Shells overstaying their welcome
- Fixed Black Mage’s final smash final hit not working
- Fixed Sheik getting stuck in cucco animation
- Fixed Donkey Kong freeze bug on forward throw (landing animation issue not fixed yet)
- Lloyd’s final smash correctly traps opponents
- Fixed an issue that allowed players to SDI out of Meta Knight’s final smash
- Fixed freeze bug when missing Link’s final smash
- Link now releases opponents if there is anything preventing him from reaching them during FS
- Fixed issue that kept Yoshi stuck on platforms with downB if timed correctly
- Fixed issue with weird invisible bumpers on Casino Night Zone
- Fixed invincibility issues with Marth and Peach’s counters
- Fox and Zelda are now visible during star KO
- Fixed Ray Gun, Cucco, and Beam Sword for Link
- Fixed an issue with Donkey Kong and Samus’s neutral specials not charging correctly
- Relatively large balance changes to Pikachu and Samus
- Fixed an issue with Samus and Zero Suit Samus’s victory theme
- Captain Falcon no longer vanishes during FS
- Fixed effect flipping issue with Ness and Black Mage
- Fixed huge issue with Chibi-Robo’s Pick Up and Samus’s Charge Shot
- Fixed issue with Zero Suit Samus’s entrance using Samus’s entrance animation
- Chibi-Robo’s Pick Up no longer works on stage hazards or final smashes
Minor changes:
- Fixed Samus’s pummel
- Sped up Black Mage’s stop release by two frames
- Sora’s back aerial no longer does 22% damage
- Fixed gravity and rotation issues with Samus’s bomb jump (including ledge-grab rocket boost)
- Fixed music loop on Shadow Moses Island
- Fixed Landmaster SFX bug on jump
- Fixed huge issue with Landmaster appearing in the middle of stages
- Improved frame data for Yoshi’s dash attack
- Fixed issue with Samus’s tether not working
- Sora’s up special startup hitbox issue fixed
- Sora’s side smash slowed down
- Tightened hitbox on Chibi-Robo’s grab
- Raised angle and lowered power on Chibi-Robo’s forward smash first hit
- Tightened hitbox on Chibi-Robo’s down smash, made sweetspot larger, halved sourspot duration
- Fixed issue with Chibi-Robo’s side special deceleration doing a weird satanic dance
- Added hitbox "swell" (reduction in size over time) for Chibi-Robo’s side special
- Mario regains down special boost when grabbing a ledge
- Fixed a hitbox issue with Mario’s up smash first active frame
- Removed extraneous frames from Marth’s counter detection
- Marth can now continue with forward dancing blade if he presses B and no direction
- Fixed issue with Chibi-Robo’s Pick Up that would sometimes leave behind a frozen projectile
- Zero Suit Samus’s final smash damage lowered
- Donkey Kong fthrow walking speed lowered
- Chibi-Robo’s fsmash first hit no longer has reversible knockback
- Chibi-Robo’s dash attack sweetspot made more apparent
- Captain Falcon’s Falcon Punch effect resized, now fades out
- Mario can now grab the ledge at the end of Cape
- Black Mage dair slightly strengthened
- Black Mage dash attack super-armor-disabling bug fixed
- Black Mage issue where attacks would be cancelled if Meteor went out of bounds fixed
- Slightly improved the strength of Jigglypuff’s Rest and Up Throw
- Fixed issue with Sora’s final smash not connecting when it should
- Fixed issue canceling Link’s ledge attack
- Kirby has two less frames of landing lag on dair
- Kirby’s forward smash slides farther
- New entrance for Marth
- Slowed Sora’s final smash down
- Fixed double sound issue on Lloyd’s taunt
- Fixed Super Saiyan Goku’s Kamehameha
- Aesthetic improvements to ZSS’s final smash
- Sped up Link’s bomb pluck after landing
- Fixed priority error with Mario Finale
- Improved hitstun on Tails fair
- Naruto’s dash attack slides a little farther
- Mega Man’s dair gives an upward boost again
- Strengthened Marth’s counter and Peach’s toad
Known Issues:
- A few items are temporarily disabled:
- Assist Trophies
- Pokeballs
- Bumpers
- Exploding Tag
- There is no automatic detection for Online Mode latency settings.
- There are some rotation issues with Kirby hats and some item attacks.
- Final Smash aura and Mega/Mini mode don’t work well together
- Donkey Kong’s forward throw glitches upon landing
- Ness’s PSI Magnet does not absorb projectiles
- Tails' Ray Gun and Star Rod animations do not shoot projectiles
- Chibi-Robo can…pick up an opponent’s Giga Robo and put him in his head.