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Super Smash Flash 2 v0.9.1.1748

Wii: Update , ,


Erst vorgestern gab’s das dicke v0.9b Update und nun ist ein Bugfix-Release erschienen!


Es wurde ein Problem mit Online-Accounts behoben – es gab 30.000 Registrierungen, täglich werden ca. 3000 – 5000 Accounts freigeschalten. Registrieren kann man sich auf dieser Seite.

Notable major changes in this version:

  • Fixed issue preventing activated MGN accounts from getting online
  • Updated game credits and title screen for v0.9b
  • Fixed issue preventing Sheik from loading when selected on CSS
  • Fixed issues that would prevent some stages from being disabled in random select
  • Fixed inactive AI during sudden death
  • Fixed assorted bugs that would have greatly affected online play
  • Power shields no longer trigger actions that only happen on shield hit (such as destroying a projectile)
  • Fixed momentum physics issue when double jumping
  • Fixed freeze bug on Casino Night Zone with items on
  • Fixed freeze bug with final smash aura and a star KO
  • Fixed freeze bug with pausing with a Smash Ball onscreen
  • Fixed freeze bug with Mega Man’s final smash taunt
  • Fixed issue that would let some characters have unlimited projectiles at once
  • Fixed Cuccos and Blue Shells overstaying their welcome
  • Fixed Black Mage’s final smash final hit not working
  • Fixed Sheik getting stuck in cucco animation
  • Fixed Donkey Kong freeze bug on forward throw (landing animation issue not fixed yet)
  • Lloyd’s final smash correctly traps opponents
  • Fixed an issue that allowed players to SDI out of Meta Knight’s final smash
  • Fixed freeze bug when missing Link’s final smash
  • Link now releases opponents if there is anything preventing him from reaching them during FS
  • Fixed issue that kept Yoshi stuck on platforms with downB if timed correctly
  • Fixed issue with weird invisible bumpers on Casino Night Zone
  • Fixed invincibility issues with Marth and Peach’s counters
  • Fox and Zelda are now visible during star KO
  • Fixed Ray Gun, Cucco, and Beam Sword for Link
  • Fixed an issue with Donkey Kong and Samus’s neutral specials not charging correctly
  • Relatively large balance changes to Pikachu and Samus
  • Fixed an issue with Samus and Zero Suit Samus’s victory theme
  • Captain Falcon no longer vanishes during FS
  • Fixed effect flipping issue with Ness and Black Mage
  • Fixed huge issue with Chibi-Robo’s Pick Up and Samus’s Charge Shot
  • Fixed issue with Zero Suit Samus’s entrance using Samus’s entrance animation
  • Chibi-Robo’s Pick Up no longer works on stage hazards or final smashes

Minor changes:

  • Fixed Samus’s pummel
  • Sped up Black Mage’s stop release by two frames
  • Sora’s back aerial no longer does 22% damage
  • Fixed gravity and rotation issues with Samus’s bomb jump (including ledge-grab rocket boost)
  • Fixed music loop on Shadow Moses Island
  • Fixed Landmaster SFX bug on jump
  • Fixed huge issue with Landmaster appearing in the middle of stages
  • Improved frame data for Yoshi’s dash attack
  • Fixed issue with Samus’s tether not working
  • Sora’s up special startup hitbox issue fixed
  • Sora’s side smash slowed down
  • Tightened hitbox on Chibi-Robo’s grab
  • Raised angle and lowered power on Chibi-Robo’s forward smash first hit
  • Tightened hitbox on Chibi-Robo’s down smash, made sweetspot larger, halved sourspot duration
  • Fixed issue with Chibi-Robo’s side special deceleration doing a weird satanic dance
  • Added hitbox "swell" (reduction in size over time) for Chibi-Robo’s side special
  • Mario regains down special boost when grabbing a ledge
  • Fixed a hitbox issue with Mario’s up smash first active frame
  • Removed extraneous frames from Marth’s counter detection
  • Marth can now continue with forward dancing blade if he presses B and no direction
  • Fixed issue with Chibi-Robo’s Pick Up that would sometimes leave behind a frozen projectile
  • Zero Suit Samus’s final smash damage lowered
  • Donkey Kong fthrow walking speed lowered
  • Chibi-Robo’s fsmash first hit no longer has reversible knockback
  • Chibi-Robo’s dash attack sweetspot made more apparent
  • Captain Falcon’s Falcon Punch effect resized, now fades out
  • Mario can now grab the ledge at the end of Cape
  • Black Mage dair slightly strengthened
  • Black Mage dash attack super-armor-disabling bug fixed
  • Black Mage issue where attacks would be cancelled if Meteor went out of bounds fixed
  • Slightly improved the strength of Jigglypuff’s Rest and Up Throw
  • Fixed issue with Sora’s final smash not connecting when it should
  • Fixed issue canceling Link’s ledge attack
  • Kirby has two less frames of landing lag on dair
  • Kirby’s forward smash slides farther
  • New entrance for Marth
  • Slowed Sora’s final smash down
  • Fixed double sound issue on Lloyd’s taunt
  • Fixed Super Saiyan Goku’s Kamehameha
  • Aesthetic improvements to ZSS’s final smash
  • Sped up Link’s bomb pluck after landing
  • Fixed priority error with Mario Finale
  • Improved hitstun on Tails fair
  • Naruto’s dash attack slides a little farther
  • Mega Man’s dair gives an upward boost again
  • Strengthened Marth’s counter and Peach’s toad

Known Issues:

  • A few items are temporarily disabled:
    • Assist Trophies
    • Pokeballs
    • Bumpers
    • Exploding Tag
  • There is no automatic detection for Online Mode latency settings.
  • There are some rotation issues with Kirby hats and some item attacks.
  • Final Smash aura and Mega/Mini mode don’t work well together
  • Donkey Kong’s forward throw glitches upon landing
  • Ness’s PSI Magnet does not absorb projectiles
  • Tails' Ray Gun and Star Rod animations do not shoot projectiles
  • Chibi-Robo can…pick up an opponent’s Giga Robo and put him in his head.