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Schlagwort: super smash flash 2

Super Smash Flash 2 v0.9.0.1956: Linux-Version und Smash-Bälle!

Wii: Update , , , , , , ,

SSF2-Logo

McLeodGaming hat Super Smash Flash 2 aktualisiert! Neu sind Smash-Bälle und eine Linux-Verison des Games! Versehentliche K.Os wurden gefixt und der Ex/Import der Speicherdaten wurde verbessert. Desweiteren wurden viele Bugs gefixt. Klickt auf den Spoiler unten, um alle Änderungen zu sehen!

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Spoiler

Notable major changes in this version:

  • SMAAAAASH BALLLSSSSS!!!!
  • Linux users can now play the game using an executable
  • Intro now uses McLeodGaming logo animation instead of text-based logo
  • Balance changes to everyone – knockback is overall weaker. Minor balance changes also made.
  • Fixes to ground-attachment engine; running on Green Hill Zone and Emerald Cave and similar stages is much improved.
  • Tap jumpers rejoice; utilts can now be used with the ol' right/left+up+attack shortcut!
  • Event match record display bug fixed
  • LOTS of music loops fixed
  • Tag entry keypad hitboxes fixed (name entry is now easier to aim)
  • Stock match timeouts now factor in damage
  • Bouncing now has v0.8b hitstun
  • Castle Seige CPU issue fixed
  • Black Hole Bomb + shield issue fixed
  • Hazard switch fixed
  • Momentum conservation bug preventing running and jumping keeping your speed fixed

Minor changes:

  • Green Hill Zone blocks breaking after one hit after breaking once fixed
  • Mega Man crash bomb detonation issue fixed
  • Bomb factory bombs set each other off and no longer double-explode when you fly into them
  • Egg break KB is back
  • Items bouncing on platforms when they shouldn’t fixed
  • DK shield break OHKO bug fixed
  • Samus taunt, crash, and pitfall animations can now be hurt
  • Dash attack, grab, throw rotation issues SHOULD be fixed now (getting stuck rotated)
  • Can slide off edge of stage/platform while in idle
  • Camera issue during character death fixed
  • Kirby inhale spit no longer OHKOs
  • Fixed team battle disabling costume bug
  • Samus morph ball boost gravity bugs fixed (including game crash)
  • Event #6 can actually be failed now
  • Camera shake on explosions for Bomberman
  • Metaknight sideB now functional
  • Fixed remaining jab reset invincibility bugs
  • Tags breaking fixed
  • Goku up special can now travel downward
  • Sonic’s Homing attack can now travel downward
  • Shieldstun tweaked
  • Most of the short-distance recoveries have been extended
  • Green Hill Zone now has music!
  • Fixed Pikachu rocketing bug with upB
  • Jigglypuff aesthetics
  • Sleep/Dizzy-inducing attacks no longer OHKO
  • SDI can be teched out of; distance is doubled
  • Kirby landmaster rock OHKO fixed
  • Missing hit effects added to some stage hazards
  • Heavy aesthetic and gameplay tweaks to Peach (thanks Xyless <3)
  • Peach’s turnips work properly
  • Items don’t vanish in the air anymore
  • Bug preventing Pikachu’s Quick Attack Cancel from working with Tap Jump fixed
  • Mirror Chamber mirrors no longer negate mushroom effects
  • Ness PK thunder assorted bugs all fixed
  • Naruto down throw now works on Meta Knight
  • Item life countdown pauses while held

via

Super Smash Flash 2 v0.9.0.1785

Wii: Update , ,

SSF2-LogoMcLeodGaming hat Super Smash Flash 2 gepatcht!

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-Improved preloading time of the game by shrinking the size of the new intro and only loading the old intro if selected in vault
-Event Match menu can now be fully controlled with the keyboard.
-You can now choose your player for Event Match 10 (to make it a bit more bearable)
-Fixed data importing error message

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Super Smash Flash 2 v0.9.0.1765

Wii: Update , ,

McLeodGaming hat SSF2 gepatcht!

Download

Changelog:

Spoiler
Changes in this version:

  • ALL LOADING BUGS FIXED
  • Long tags aren’t cut off anymore
  • All remaining OHKO’s fixed (Zelda ledge attack, Ichigo fully charged Getsuga)
  • Bomberman’s bombs recolor with him. New explosion sprite.
  • Bomberman minor balance tweaks
  • Samus ledge animations aligned better, can be hit
  • Meta Knight star KO forever-spin bug fixed
  • Lloyd balance tweaks
  • Fixed hitstun on Ichigo upB last hit
  • Peach umbrella hitbox closer to Melee/v0.8b rather than weird
  • All jab resets work properly (yes, jab resets have been in since the Twitch release.)
  • All getup animations have approx 11 frames of invincibility, and end on frame 16
  • Donkey Kong balance tweaks
  • Ichigo upB vertical movement increased
  • Meta Knight balance tweaks
  • Sonic is now the fastest character in the game again
  • Goku nair hitstun bugfix
  • Zelda’s nayru’s love now reflects
  • Zelda minor balance tweaks
  • Player 4’s select hand now works
  • Item switch menu’s hand now makes descriptions pop up
  • You can shield grab with the grab button now
  • Players can be grabbed out of their getup animation as long as they aren’t invincible
  • More tweaks to VVVVVVV
  • Silver is now less homosexual than his appearance in Sonic 06 (death bug fixed)
  • Intro optimized

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Super Smash Flash 2 v0.9 erscheint am 13. Januar

Allgemein , , , , ,

McLeodGaming hat auf Facebook bekannt gegeben, dass die neue Version von Super Smash Flash 2 am 13. Januar 2013 erscheinen wird. Die letzte Version erschien am 11. Mai 2012. Wir haben über dieses Spiel schon in einem 29Bit berichtet.

Den Countdown seht ihr hier

UPDATE: SSF2 ist JETZT zu haben!