nds-bootstrap
Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.
Mehr ROMs werden nun vorabgeladen, um die Performance zu verbessern und eine DSiWare-ROM kann als Spender-ROM gesetzt werden, damit ein höherer Cluster-Cache genutzt werden kann. Zudem funktioniert die Verbindung mit "My Pokemon Ranch" auf der Wii wieder.
Changelog
What's new? * DSi/3DS: Added ROM pre-load settings (automatically activated) for more games for improved ROM reading: ** Dragon Ball: Origins (Sound data) ** Dragon Ball: Origins 2 (Sound data) ** Dragon Ball Z: Supersonic Warriors 2 (Character sprites and sound data, the latter for 3DS) ** 3DS: Kamen Rider: Dragon Knight (Everything except sound data) * A DSi-Exclusive/DSiWare ROM can now be used as a donor ROM in order to increase the cluster cache from 6KB (0x17B0) to 12KB (0x3000) when running a DSi-Enhanced game in DSi mode. This can be useful if nds-bootstrap shows An error has occurred. due to ROM cluster fragmentation, and you don't feel like reformatting the SD card to de-fragment the ROM. ** If you are using a DSi, then TWLMenu++ has already set a donor ROM automatically after booting for the first time. Bug fixes * DSi/3DS: Fixed crashing with a communication error when selecting anything after connecting to My Pokemon Ranch on Wii. ** The crash was caused by not reading the sound data due to the pre-loaded ROM data map getting cleared after selecting the Connect to Wii option in the Gen 4 Pokemon games. * DSi/3DS: Fixed a bug which lasted since v1.0.0, where the "Wanted!" feature in Assassin's Creed II: Discovery would crash with both screens nearly white, and no DSi/3DS camera image on the top screen.