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Schlagwort: modden

Wiimms SZS Tools v1.18a r4404

vWii, Wii, Wii: Update , , , , ,

Wiimm hat seine SZS-Tools aktualisiert. Im Gegensatz zu seinen ISO-Tools werden diese aber noch weiterentwickelt.

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 - There is a complete new transformation algorithm: All transforming options
   will be used to create a transformation matrix. If using >1 transformation
   steps (see below), the matrices are multiplied to get a final transformation
   matrix. All transformations are now done using this final transformation
   matrix. This is faster and the internal handling is now much easier.

 - New option --next: This option allows and separates up to 10 transformation
   steps. Logical, each point is transformed step by step in the definition
   order. Internally, a final matrix is calculated and all transformations are
   done in a single step by using this final matrix. There are some issues
   transforming KMP object, see http://szs.wiimm.de/opt/next for details.

 - Command MATRIX is now available for all tools with transformation support.
   It was redesigned to control the impact of the new transformation steps.
   See http://szs.wiimm.de/cmd/matrix

 - New option --rot=deg@origin: Define the rotations for 3 axes by one option.

 - New option --arot=deg[@pt1]@pt2: Do an (axis) rotation around the axis
   specified by the 2 points as single transformation step.
   This option is EXPERIMENTAL! See http://szs.wiimm.de/opt/arot

 - New option --ascale=factor@dir: Do an (axis) scaling into the direction
   specified by the vector 'dir' as single transformation step.
   This option is EXPERIMENTAL! See http://szs.wiimm.de/opt/ascale

 - KMP object database updated.

via szs.wiimm.de