Und weiter geht’s mit neuen Nintendont-Revisionen!
UPDATE: Wir haben den HID-Test aus der r72 genommen und dabei gleich ganz Nintendont nochmals aktualisiert. Wir haben einfach diesen Post aktualisiert.
UPDATE 2: Nehmen wir gleich noch die r73 mit dazu, die Wind Waker Patches (wieder) hinzufügt.
Gamecube-Controller sollten nun komplett laggfrei sein und lässt sich während des Spielens umstöpseln. Wir laden erst jetzt die neueste Revision hoch, da in den alten die Memory-Card-Emulation defekt war, dies wurde aber gefixt.
r73 - added back wind waker specific patches and also added patch offsets for the PAL and NTSC-J version as well as the NTSC-U demo - made some little changes which might help stability r72 - Reset stub can now be built without adding extra environment variables - Rebuilding the reset stub is now part of Build.bat - Added HID_Test.dol r71 - Search for MCE fix. Remove restriction on SSBM PAL. r70 - Make Emulated Memory Card fix generic. r69 - Fix SSBM NTSC EMC. r68 - hopefully fixed the memcard emu again - added a (not fully accurate yet) memory map txt as reference - changed up the usb controller deadzone to be much more fluent now by actually calculating the new input scale instead of just cutting off everything below - added back gc controller fix for tales of symphonia r67 - Fixed reading .ini file (thanks Faku1810) - Removed the patch offset in HID.c line 1461 to fix saves in Wind Waker and Double Dash r66 - gc controller now should be completely lagfree, normal gc controllers now also can be replugged and the game will redetect them (doesnt work for wavebird yet) - hid controls are now threaded, making them work even if the game is loading alot of data - if you press the reset combination on gc/hid, the game will now return to homebrew channel instead of shutting down - added a deadzone to the hid controls so now it doesnt just wobble around WARNING: this revision breaks memory card emulation also, sorry about my terrible asm code, I am happy that it works