Das TWiLight Menu++ sieht aus wie das DSi-Menü und kann in Verbindung mit NDS-Bootstrap DS-Homebrews und DS-Spiele von der SD-Karte abspielen.
Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.
Die meisten Spiele erhalten nun einen Geschwindigkeitsboost beim Laden – das kann allerdings bei einigen Spielen einen Blackscreen verursachen, weswegen "Heap Shrink" pro Spiel deaktiviert werden kann. Näheres in den Changelogs.
TWiLight Menu++ Changelog
What's new? * The SpeedBumpInclude list has been reverted to SpeedBumpExclude, re-adding the load speed boost of most games in nds-bootstrap. As the above breaks a bit more games, heap shrink has become a visible per-game option, due to some requests. * Now you no longer need to hold L, and/or wait for another TWLMenu++ update! * Added widescreen support for latest SM64DS widescreen patch by gamemasterplc! Bug fix * Acekard theme: Fixed settings.ini not being read, when used on flashcards.
NDS-Bootstrap Changelog
What's new? * DSi/3DS SD card: Load speeds have slightly improved! -The IPC-Sync IRQ now only handles the reads. -Games that render 3D on both screens will now have minimal to no swap flickers. -Certain game crashes have been fixed, such as loading certain save files in Pokemon HGSS. * B4DS: If the CARDENGINE_CACHED setting is not set, the FAT table cache will now be built before the ce9 code, instead of before the game's heap. * B4DS: For early SDK2 games, the FAT table cache is now built in an unused area of RAM. * This fixes the opening FMV not starting in Castlevania DOS, and Kirby Canvas Curse now boots, but doesn't save. Bug fix * DSi SD card: Bookworm (DS version) now boots on DSi consoles.