Gameplay-Aufnahmen lassen sich als RZX speichern und erneut abspielen. Auch wurden einige Fehler behoben und die Emulation verbessert – näheres dazu im Changelog.
ZXDS 2.2.1 (20.1.2022) * HALT is now really contended by PC+1 in all cases. Thanks, Woody. * Block instructions now set flags correctly when interrupted or overwritten. Thanks, Ped7g. * Fixed re-recording of forced RZX frames during RZX playback. * Subtle "just-in-case" RZX fixes (frame count overflow, rollback checkpoint). ZXDS 2.2.0 (24.12.2021) + RZX recording, including support for rollback and resume. Simply save file with .rzx suffix to start the recording. + RZX recordings can share external snapshot placed in the same directory. Load the snapshot after starting the (preferably paused) recording to use it. + Recording playback of another RZX, both entire or part of, is supported, too. This makes it possible to resume RZX files which were already finalized. + RZX recording can start both before or during a multiplayer session as well. Just remember to use rollback on the recording machine to avoid recording of the rewind actions. * RZX playback was updated to support forced frames introduced in RZX format 0.14. * Saving snapshot files in save requester no longer overwrites the UNDO buffer. This makes UNDO work as expected even in multiplayer, especially after rollback is used. * Local SZX snapshots now support external media in their original location in other directories. * Few minor improvements (confirmation backlight, SZX and Z80 pre-save stepping, help word wrapping). * Few subtle bugfixes (RZX jumbo frames, RZX tape warping, RZX rollback seek, tape parsing, async I/O). ! Dedicated to Daren Pearcy. So sad you couldn't try it out. ! In memory of Sir Clive Sinclair. Thank you for everything.
Danke an Alexander für den Hinweis!