Auf dem New3DS kann jetzt unter "Power Management" zwischen der Taktrate des Old3DS und der schnelleren des New3DS hin- und hergeschaltet werden. Auf der Wii funktioniert der Retrode Gamepad Adapter nun und das Umstöpseln von Controllern bringt keine Probleme mehr mit sich.
Auf der Wii U wurde die Option "Optimize for GamePad" hinzugefügt, die die Auflösung auf 960p runterregelt, wenn die Konsole auf 1080p eingestellt ist, damit das Bild auf diesem schärfer erscheint.
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Changelog
* 3DS: Add a menu toggle for switching between old and new 3DS speeds, located in the 'Power Management' menu. Enabled by default, hidden on old 3DS devices. * CHEEVOS: Update to rcheevos 10.3.3 * CHEEVOS: Support for Arduboy * CHEEVOS: Fix tab sequences in rich presence being turned into t character * CHEEVOS: Fix overflow when parsing float value that has more than 9 digits after the decimal * CHEEVOS: Fix memory mapping when disconnect mask breaks a region into multiple blocks * CORES: Enable manual selection of which cores are displayed in the 'Standalone Cores' menu * DATABASE/EXPLORE: Added more categories to the Explore menu * INPUT: Fix analog stick not working with 'Unified Menu Controls' * INPUT/MAPPING: Add 'Manage Remap Files' submenu + automatically save input remaps when closing content * INPUT/MAPPING: Add 'Reset Input Mapping' option to 'Manage Remap Files' menu * INPUT/MAPPING: Fix keyboard device remap nulling * IOS/IOS13+: Support a toolbar that allows toggling of onscreen keyboard and touch mouse * LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix - ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called * LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix - ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called * LINUX/MALI FBDEV: Fix segfault switching video threaded from quickmenu * LOCALIZATION: Add Czech language support * MIYOO: Improve CPU architecture and model name identification for Miyoo * MENU/SETTINGS: Remove 'Advanced Settings' flag from 'Settings > Core' menu * MENU/MATERIALUI: Add 'Gray Dark + Light' themes * MENU/RGUI: Add 6x10 extended ASCII and Latin Extended A and B fonts. These will enable most Latin alphabets to be displayed in RGUI. * MENU/RGUI: Add 'Gray Dark + Light' themes * MENU/XMB: Add title margin adjustment * MENU/XMB: Vertical fade corrections * MENU/OZONE: The size of the thumbnail bar can now be changed though a new option (Settings->User interface->Appearance) up to double its normal size. * MENU/OZONE: Add 'Gray Dark + Light' themes * MENU/OZONE: Add thumbnail scale option * HOTKEYS: Added hotkey for toggling sync to exact content framerate * HOTKEYS: Prevent log spam when using rewind hotkey with cores that don't support rewind, if rewind functionality itself is disabled * HOTKEYS: Add hotkey for toggling sync to exact content framerate * STEAM: Use native OSK (Onscreen Keyboard) instead of built-in RetroArch version * STEAM: New built-in core DLC downloader * STEAM: Swap OK/Cancel buttons by default * VIDEO/HDR: Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e. R10G10B10A2 (updated Vulkan/D3D11/D3D12 drivers) * VIDEO/HDR: Fixed crash when using stock shader and HDR and previous optimisation * WAYLAND: Dynamically load libdecor at runtime * WAYLAND: Fix splash screen when using xdg_toplevel * WAYLAND: SHM anti-collision for the splash screen * WAYLAND: Skip splash screen if window is not ready * WII: Fix find_connection_entry(): needs unsigned int Otherwise the USB gamepad cannot be found, if VID/PID has leading zero. This issue happened with Retrode gamepad adapter * WII: Rework Retrode gamepad implementation to support multi_pad interface * WII: Fix - Unplugging and re-plugging now works again * WII: vWii- Only gamepad 1 is supported, because multi_pad is currently only relevant in the Wii U implementation * WIIU: Implemented the multi_pad interface according to input/connect/connect_wiiugca.c * WIIU: Add Optimize for Gamepad option