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Schlagwort: emulator

RetroArch Wii v0.9.8.2

vWii, Wii, Wii: Update , , , , , , , ,

Themaister, Squarepusher und Toad King
haben RetroArch Wii aktualisiert! MOMENT? Dejá vú? Ne, schaut mal unter diese News…


– [Genesis Plus GX] Updated to latest SVN – Lunar: Eternal Blue (MCD, JP) works again
– [Gamecube] Initial release of RetroArch Gamecube.
– [Wii] Fixed serious blitting bug that affected certain PCE games – Dai Makai Mura, R-Type et al should display correctly now


RetroArch Wii v0.9.8.1

vWii, Wii, Wii: Update , , , , , ,

Themaister, Squarepusher und Toad King haben den Multi-Emulator "RetroArch Wii" aktualisiert!


– [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).
– [NEStopia] Now outputs in mono sound mode.
– [FCEUmm] Uses RGB565 now – should no longer flicker on RMenu.
– [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch
– [Mednafen Wonderswan] Core fixed, works again.
– [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).


FBZX Wii v9

vWii, Wii, Wii: Update , , , , ,

Oibaf hat den ZX-Spectrum Emulator "FBZX Wii" aktualisiert!

* Virtual keyboard does not stop the emulation
* Support for installation on usb device
* Case insensitive file ordering
* The path in file browsing is remembered
* Changed layout in file selection menu
* Support for Wiiflow
* Option to disable Virtual keyboard rumble

DeSmuME Wii r252

vWii, Wii, Wii: Update , ,

Arikado hat den DS-Emulator DeSmuME Wii aktualisiert – nun ja, das war am 5. Dezember, aber pssst….



Révision 252
Two words: Paired. Single.

That’s right. I got tired of waiting. I created paired-single versions of ALL of
the matrix functions. On average they run about 40-50% faster. This has been in
the works for a long time. There isn’t any noticeable speed up that I could
find, but it’s there, and a preview of things to come.

Révision 251
A large-scale turning back the clock. Since the GCC-Update branch is handling
the updated DesmumeWii, we are reverting the trunk back to before we started
tinkering with it, with a few notes:
– GX has been implemented, just like the update branch
– The headers have also been updated
– Paired-Single matrix instructions!

Révision 250
Shane (sper56@gmail.com) pointed out this blunder. Oops!

Révision 249
-Finally, we have the 3D rendering in the GPU in line with "Vanilla". The loop
is now outside of the _master_setFinal3dColor function.
-Minor cleaning

Révision 248
Even more clean up, with some minor updates.