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Schlagwort: backups

Nro2Nsp v3.3.6 Beta 4 und NDS-Bootstrap v0.29.2

3DS, 3DS: Update, Nintendo Switch, Nintendo Switch: Update , , , ,

Hier sind die Homebrew-Updates vom Freitag, dem 21. Februar 2020.

In Nro2Nsp wurden mehrere Fehler mit der Schlüsseldatei behoben und zusätzliche Informationen zur Logdatei hinzugefügt.

* Fixed error with keys with lowercase letters being flagged as invalid
* Fixed unrelated error message being displayed in some cases
* Fixed App crashing if no key files are found
* Add new information to logs to help debug issues

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

Eine Regression in NDS-Bootstrap wurde behoben, bei der Pokémon Schwarz 2/Weiß 2 und einige SDK5-THUMB-Spiele nicht funktionierten.

* Fixed a regression bug that broke Pokemon Black 2/White 2, and some other SDK5 THUMB games.

ldn_mitm v1.3.2, NS-USBloader v2.1 und NDS-Bootstrap v0.29.1

3DS, 3DS: Update, Nintendo Switch, Nintendo Switch: Update , , , , ,

Hier sind die Homebrew-Updates vom Donnerstag, dem 20. Februar 2020.

ldn_mitm

Ermöglicht das Online-Spielen über LAN-Play mit anderen Switch-Konsolen weltweit.

In ldn_mitm wurde ein Absturz in Diablo III behoben.


NS-USBloader

USB-Installation von NSPs über Goldleaf.

Ein NS-USBloader-Update behebt zwei Fehler auf macOS – einer, bei dem das Erkennen der systemeigenen IP-Adresse unter Catalina fehlschlug und einen, bei dem der Fehlerreport beim Sendes eines RCM-Payloads nicht funktionierte.

* Portuguese translation updated by @almircanella. Thank you!
* Bugfix: 'Fails to autodetect system IP Address on MacOS Catalina' #45
* Fix failure report of RCM part on MacOS

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

Zu NDS-Bootstrap wurde die Option "CACHE_FAT_TABLE" hinzugefügt, mit der der FAT-Tabellen-Cache gelesen/geschrieben werden kann. Außerdem werden weitere DSi-enhanced Spiele wie "Daniel X" unterstützt.

What's new?
* Add option to read/write FAT table cache.
Setting: CACHE_FAT_TABLE, default: 0 (Off)

Bug fixes
* Added support for a bit more DSi-Enhanced games, such as Daniel X: The UItimate Power! (Untested)
* Reverted FAT table cache size to 512KB. This should fix issues with some files in the ROM not being read.

WiiFlow Lite v5.4.1

vWii, Wii, Wii: Update ,

WiiFlow Lite

Ein hübscher Backup-Loader mit einer CoverFlow-Oberfläche. Aktuelle Modifikation von Fledge68.

Einige Fehlerchen mit dem ScummVM-Support und Speicherlecks wurden behoben, die zum Absturz führten. Cover sollten jetzt auch immer gecached werden.

Super Smash Bros. Melee kann jetzt per Nintendont Slippi gestartet werden, wenn die "wiiflow_lite.ini" um die Zeile "use_slippi=yes" ergänzt wird. Dabei handelt es sich um eine Modifikation von Nintendont, die u.a. das Speichern von Replays auf eine SD-Karte/ein USB-Gerät erlaubt.

Die deutsche Übersetzung wurde wie immer von uns aktualisiert.

* fixed cacheing scummvm covers
* fixed setting scummvm cover's color via plugin
* now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml.
* fixed the random bug where covers sometimes were not cached.
* fixed minor memory leaks via gametdb.cpp
* fixed an issue with using custom backgrounds via source menu.
* added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons
* added the ability to launch a game directly from the game info menu by pressing 'A' on the controller.
* added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it.

GodMode9i v2.0.0, sys-screenuploader v0.0.7 und Swiss v0.4 r775

DSi, DSi: Update, Nintendo Switch, Nintendo Switch: Update, Wii, Wii: Update , , , , ,

DS(i)-Cartridges lassen sich jetzt auf die SD-Karte dumpen.

You can now backup your DS(i) game carts to the SD card!
Supports both NTR (DS) and TWL (DSi-Enhanced/Exclusive) carts.
Both full ROM and save dumps will be made, with TWL ROMs including the DSi header and (arm9i/7i) binaries, and trimming, as an option.

sys-screenuploader

Lädt Screenshots und Videos direkt nach der Aufnahme ohne Zutun direkt online zu bspw. Telegram oder Discord hoch.

Ziele lassen sich jetzt pro Titel einstellen. So können bspw. Screenshots von Smashbros. auf Discord hochladen und von anderen Spielen auf Telegram.

* Destinations are now configurable on per-application basis
* Album directory detection was also improved (thanks @HookedBehemoth)
* Default configuration is now usable and uploads to the #default-destination channel on this project's Discord server

Im Dateibrowser lässt sich explizit nach GCM-Dateien filtern und Netzwerkoptionen können direkt in Swiss eingestellt werden. Mehr im Changelog unten.

Changelog

@emukidid committed:
* Tidy up last commit
* Fix issue #301, tidy up some unused warnings
* Display bba_ip on info screen if initialized
* Fix GCLoader device name
* New optional file browser targeted at GCM files
* Push WIP text entry for certain settings
* Fix default game settings for new entries

@Extrems committed:
* Adjust for libOGC changes.
* Add auto speed downgrade.
* Make use of EXILock with SD Gecko and IDE-EXI.

Swiss v0.4 r766

Wii, Wii: Update , ,

Der File-Browser wurde beschleunigt und die Kompatibilität mit dem Breitband-Adapter verbessert.

@emukidid committed:
* Make less calls when reading banner data, standardise it with a struct
* Fix banner description display when carriage return is present
* Fix read/size issue when banner is at the end of the file

@Extrems committed:
* Make use of EXILock callback for transmit.
* Make use of __OSMaskInterrupts/__OSUnmaskInterrupts.
* Change IGR to call OSResetSystem in idle thread.
* Fix another cause of missed interrupts.
* Don't trap reset button if not using IGR.
* Find __OSUnhandledException and put it in our table.
* Reuse __OSInitSystemCall to install a jump table.
* Smooth things out with the Broadband Adapter.

Swiss v0.4 r747 -> r748

vWii, Wii, Wii: Update , ,

UPDATE: Eine Regression mit dem WiiKey Fusion wurde behoben.

Neben einigen Bugfixes muss eine zweite Disc nicht mehr einen bestimmten Namen tragen.

@emukidid committed:
* Update gcloader.png to final

@Extrems committed:
* Find second disc through the metadata cache.
* Don't load stale patch fragments.
* Fix igr.dol without patch fragments.
* Fix fragments list handling.
* Skip duplicates of default DOL.

TWiLight Menu++ v11.2.0 und NDS-Bootstrap v0.28.1

3DS, 3DS: Update, DSi, DSi: Update , , ,

TWiLight Menu++

Das TWiLight Menu++ sieht aus wie das DSi-Menü und kann in Verbindung mit NDS-Bootstrap DS-Homebrews und DS-Spiele von der SD-Karte abspielen.

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

GBA-ROMs werden in der ROM-Liste angezeigt und via GBARunner2 gestartet, außerdem lässt sich auf dem DSi die WiFi-LED ein/ausschalten. Wie immer wurden noch einige Fehler behoben.

TWLMenu++ Changelog

What's new?
* GBA ROMs are now shown in the ROM list, and are launched via GBARunner2.
* DSi: Added option to toggle the WiFi LED.

Bug fixes
* DSi/3DS: Fixed box art being loaded from memory, even when set not to.
* R4 theme: Fixed some messages not disappearing, when A is pressed.

DSi/3DS: These games now work with auto heap shrink
* Ace Attorney Investigations: Miles Edgeworth
* Advance Wars: Dual Strike
* Giana Sisters (EUR)
* Transformers: Autobots
* Transformers: Decepticons

NDS-Bootstrap Changelog

What's new?
* libeasysave is now used for reading nds-bootstrap.ini.

Bug fix
* As a result, files with ; in it's name, will now work.

WiiFlow Lite v5.4.0

vWii, Wii, Wii: Update ,

Hier ist ein Weihnachtsgeschenk von Fledge68 – eine neue Version von WiiFlow Lite! Diese springt gleich von 5.2.0 auf 5.4.0.

WiiFlow Lite

Ein hübscher Backup-Loader mit einer CoverFlow-Oberfläche. Aktuelle Modifikation von Fledge68.

Das ist neu:

  • Nur Disc 1 eines Multi-Disc GameCube-Spiels wird zum CoverFlow hinzugefügt; zusätzlich wurde eine Abfrage hinzugefügt, welche der beiden Discs gestartet werden soll
  • Extrems 480p-Patch, mit dem sich Spiele on-the-fly patchen lassen (global und pro Spiel)
  • Verschiedene Plugin- und SourceFlow-Verbesserungen
  • Mehrere GPT-Partitionen sollten kein Problem mehr darstellen (ungetestet)
  • Einstellungen zur BBA-Emulation von Nintendont
  • "Spiel Dumpen" Button mit einem "Herunterfahren" Button ersetzt (ersteres ging sowieso nie)
  • HTTPS-Support (behebt das Herunterladen von Cheats)
  • Option zum Kopieren von Miis und der Config vom SysNAND in den EmuNAND, wenn ein Spiel im EmuNAND gestartet wird (behebt das Problem, dass sich Wiimotes im EmuNAND nicht synchronisieren)
  • Nutzt cIOS zum Starten, anstatt das IOS58 (in den Start-Einstellungen umstellbar)

Alle Änderungen seht ihr im sehr umfangreichen Changelog unten.

Changelog

- added option to have separate plugin categories and normal (Wii) categories in categories_lite ini. Normal categories go under [GENERAL] and plugin categories go under [PLUGINS]. Plugin categories will show when viewing plugin games and normal categories will show when not viewing plugin games. The only problem is when you combine normal games with plugin games ... the categories menu will show plugin categories only. I haven't got a solution to that issue yet. Note: If you have your plugin games currently working with the normal categories then don't worry they will still work. you don't have to copy the [GENERAL] section and rename it to [PLUGINS].
- Now only disc 1 of double disc Gamecube games is added to gamelist. Disc 2 are skipped and no longer need to be hidden with a hidden category. double disc games will ask on launch which disc to use.
- added extremes 480p pixel patch via leseratte's usbloader gx code. only for wii games. there is a global default setting in main settings pg 13 and each game has a setting on page 5 that can be default, off, or on.
- now compiled with the 480p pixel patch applied to libogc.a 
- Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. 
- added 'use plugin database titles" option to pg 13 of main settings. defaults to YES. set to NO if you do not want to use titles from the plugin database files. All cached lists will be deleted to be remade with the new titles.
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set.
- Fixed multiple GPT partition numbering (untested). Taken from USB Loader gx. thanks to cyan!
- fixed GPT partition size detection. Thanks blackb0x and cyan!
- added 'back_tier' as a source menu button option. in case you would like to show a up or back arrow to return to previous tier.
- changed 'source menu on start' to always start on base tier.
- added source menu ini option to set flow layout number. under [general] add flow=#. this also applies to tiers.
- added Nintendont BBA emulation and Net Profile options to Game Settings.
- On Home Menu replaced Install with Shutdown (power off) option which asks if Full Shutdown or Standby mode.
- added prefer_usb option for Wii and GameCube games. when set to yes their partition will be set to USB if USB is connected otherwise set to SD.
- added tls support by adding wolfssl. this allows wiiflow to download from secure websites and https addresses. This fixed downloading cheats. thanks to blackb0x!
- added the missing checkbox selected images with light blue border. thanks gingerbeardman matt!
- removed source menu multi source. with the new tiers and autoboot and other stuff it became too hard and complicated to code for source menu multi source. if you still want multi source use the 'Select Plugin' menu and add the wii, gc, channels, and homebrew plugins.
- now if favorites or categories are on when you launch a game they will be on upon returning to wiiflow.
- added snapshot display for current game. snapshot is displayed where the mini banner normally shows. use wiimpathy's database files and images for the snapshots. note: the width and height is 25% smaller than the one shown in the game info menu.
- mapped classic controller + and- buttons to work like wiimote + and- instead of using the classic controller L and R buttons. makes more sense to me.
- skip 'samples' folder which is sometimes in roms folder. this prevents the samples zip from being added to the roms list.
- fixed box mode for plugins. now each plugin can have box mode on (1), off (0), or default (-1). default is the GENERAL box mode setting in wfl ini. if the boxmode= line is missing from plugin it will use the default.
- added auto hide buttons option for main screen and game selected screen. when set to no those buttons don't hide and display all the time. defaults to yes so buttons hide unless the pointer is in a specified zone of the screen.
- Added shutdown to idle standby option on page 12 of main settings. Set to yes for idle standby (yellow light). wii u users leave off.
- added options to copy real nand config and miis to emunand on page 3 of emu nand settings. if set to 'on' then when you launch a emu nand game sysconfig and/or miis from real nand will be copied to emu nand before launching the game. this solves issue #90 to keep your controllers synced in emu nand mode.
- set wiiflow to default to using cIOS. if you want to use IOS58 go to startup settings and set force load cios to 'no'.
- now you can use subfolders to organize your wiiflow/plugins folder. make sure to adjust dolfile and bannersound paths if need be.
- now scummvm ini doesn't have to be in wiiflow/plugins. it can be in wiiflow/plugins/scummvm or apps/scummvm. 
- now platform ini is loaded on wiiflow start. instead of constantly loading and unloading it. platform ini is now used for gameinfo, coverflows, blank cover titles, and more.
- new way to handle the custom blank covers by Abz. blank covers now must go in wiiflow/boxcovers/blank_covers folder and must be named after their platform name via platform ini. they can also now be png or jpg.
- added using platform ini to get the proper coverflow from the current coverflow ini. requires the updated platform ini and an updated coverflow ini.
- removed the hard coded sideflow and shortflow.
- improved cover loader by adding 3 tries to load the covers. 2nd and third tries are there just to get any missing covers that didn't load the first time.
- homebrew list is now cached again. if you add or delete an app you must do a reload cache.
- homebrew covers must go in wiiflow/boxcovers/homebrew for full covers or wiiflow/covers/homebrew for 2d front covers.

Swiss v0.4 r743

Wii, Wii: Update , ,

Das File-Service-Protocol und der USB-Gecko unterstützen nun 2-Disc-Spiele und spielspezifische Patches für u.a. Phantasy Star Online Episode III: C.A.R.D. Revolution und Viewtiful Joe wurden hinzugefügt und für Phantasy Star Online Episode I & II Plus neu geschrieben.

Näheres im umfangreichen Changelog.

Changelog

@emukidid committed:
* Don't patch PAD for GCLoader since it has no patch base installed (yet)
* Don't install execD patch unless if we really need to (non alt patches is the only real use)
* Add GCLoader support (no multi-dol patch support)
* Don't show select_alt_dol when the selection is just the main DOL and the apploader trailer

@Extrems committed:
* Basic accommodation for shrunk disc images without requisite size alignment.
* Add 2-disc support for USB Gecko.
* Fix size of fragmented patch fragments.
* Fix igr.dol for Wiikey Fusion.
* Add 2-disc support for File Service Protocol.
* Use virtual offset for second disc.
* Use DMA length for read command.
* Fix subtle bugs with igr.dol.
* Optimize globals with minimal impact.
* Give DOL apploaders their own type.
* Add game-specific patch for Phantasy Star Online Episode III: C.A.R.D. Revolution.
* Rewrite game-specific patch for Phantasy Star Online Episode I & II Plus.
* Patch Phantasy Star Online's compressed switcher DOL.
* Add workaround for race hazard in Luigi's Mansion.
* Prevent File Service Protocol from being used as configuration device.
* Add game-specific patch for Pokémon Box: Ruby & Sapphire.
* Rewrite anti-debugger removal for Pokémon Colosseum.
* Rewrite anti-debugger removal for Pokémon XD: Gale of Darkness.
* Handle mixed debug/release build for Billy Hatcher and the Giant Egg.
* Improve IGR.
* Prevent access to Serial Port 2.
* Remove redundant check.
* Fix crash in Star Wars: Bounty Hunter.
* Add game-specific patch for Summoner: A Goddess Reborn.
* Complete game-specific patch for Viewtiful Joe (Europe).
* Fix FAT mount status.
* Add game-specific patch for Viewtiful Joe (Europe).
* Minor optimizations.
* Support read fragments for GCLoader.
* Improve in-game SD card compatibility.
* Fix stupid mistake.

Swiss v0.4 r714

Wii, Wii: Update ,

Die Spiele- und SD-Kompatibilität wurden stark verbessert. Auch warnt Swiss nun, wenn falsch geshrinkte GCMs verwendet werden – entweder verkleinert ihr diese mit NKit oder gar nicht. Mehr im umfangreichen Changelog unten.

Changelog

* Warn against broken shrinking tools.
* Go to real mode for user DSI exception handler.
* Add game-specific patch for The Hobbit.
* Fix crash in Metal Gear Solid: The Twin Snakes. (thanks tueidj!)
* Show true streaming audio status.
* Fix EXI speed selection after changing device.
* Add signatures for Batman: Vengeance's apploader.
* Add stateBusy signature for Super Mario Sunshine's apploader.
* Try Serial Port 2 first.
* Fix SD Card detection.
* Really adhere to EXI speed setting.
* Remove nonsense.
* Bring PAD patching up to current standards.
* Add PAD signatures for BS2 NTSC Revision 1.0.
* Add PAD signatures for The Dodger Demo.
* Add PADInit signature for Sega Soccer Slam.
* Add PAD signatures for Killer7 prototypes.
* Add some signatures for Killer7 prototypes.
* Add EXI signatures for Sega Soccer Slam.
* Add missed OSResetSystem signature.
* Change things up a bit.
* Add missed signature for Metroid Prime 2: Echoes Bonus Disc.
* Some refactoring.
* Prevent our tower of cards from collapsing.
* Add DVD signatures for The Dodger Demo.
* Document some game-specific patches.
* Add game-specific patch for Pokémon Colosseum Bonus Disc.
* Add game-specific patch for Metroid Prime 2: Echoes Bonus Disc.
* Clean up game-specific patch for F-Zero GX.
* Add game-specific patch for Star Wars: The Clone Wars.
* Fix crash in BS2 NTSC Revision 1.0.
* Stub out __VIInit.
* Add some signatures found in BS2 NTSC Revision 1.0.
* Add game-specific patch for Pokémon Channel.
* Separate out game-specific patches for streaming audio.
* Add signatures found in Metroid Prime 2: Echoes Bonus Disc.
* Add game-specific patch for Second Sight.
* Add game-specific patch for TimeSplitters: Future Perfect.
* Add exception for TimeSplitters: Future Perfect.
* Add game-specific patch for Pokémon XD: Gale of Darkness.
* Patch EXISelectSD.
* Add signatures for Pokémon Colosseum.

NDS-Bootstrap v0.28.0

3DS, 3DS: Update, DSi, DSi: Update , ,

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

Weitere "DSi-enhanced" Spiele (also solche, die auf dem DSi erweiterte Funktionen bieten) werden nun unterstützt.

A wider range of DSi-Enhanced games are now supported, such as Power Pro Kun Pocket 13 and 14!

TWiLight Menu++ v11.1.0 und NDS-Bootstrap v0.27.1

3DS, 3DS: Update, DSi, DSi: Update , ,

TWiLight Menu++

Das TWiLight Menu++ sieht aus wie das DSi-Menü und kann in Verbindung mit NDS-Bootstrap DS-Homebrews und DS-Spiele von der SD-Karte abspielen.

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

Neben einem aktualisierten GBARunner2 lässt sich nun der DS Browser ohne Memory Expansion Pak starten – wozu auch immer. Das Cachen der Cover lässt sich ausschalten und zu randomisierten Pokémon Schwarz ROM-Hacks wurde ein Anti-Piracy-Patch hinzugefügt. Für einige Spiele muss "Heap Shrink" außerdem nicht mehr aktiviert werden, darunter bspw. Sonic Rush.

Nähere Informationen findet ihr unten rechts in den Quellen-Links.

Swiss v0.4 r688

Wii, Wii: Update , ,

Der Read-Timeout von SD-Karten wurde an libOGC angepasst und verbessert damit die SD-Karten-Kompatibilität beim Booten von ISOs. Dies betrifft nur den Memory-Card-Slot und den SD2SP2.

* Match libOGC's R1 timeout.
* Minor optimizations.

TWiLight Menu++ v11.0.0 und NDS-Bootstrap v0.27.0

3DS, 3DS: Update, DSi, DSi: Update , ,

TWiLight Menu++

Das TWiLight Menu++ sieht aus wie das DSi-Menü und kann in Verbindung mit NDS-Bootstrap DS-Homebrews und DS-Spiele von der SD-Karte abspielen.

nds-bootstrap

Spielt in Verbindung mit TWLMenu++ DS-Spiele und -Homebrews von der SD-Karte ab.

Die CycloDS iEvolution im DSi-Modus wird jetzt unterstützt (solange es nicht beim Start abstürzt) und der Splashscreen lässt sich mit einem Touch auf den unteren Bildschirm überspringen. SDK5-Spiele haben eine höhere Chance zu booten und wenn "L+R+Runter+A" für zwei Sekunden gedrückt gehalten wird, wird der RAM auf die SD gedumpt.

TWiLight Menu++ CHangelog

What's new?
* Support for CycloDS iEvolution in DSi mode has been added, and is confirmed working this time!
* NOTE: This does not mean that you can access the microSD contents straight from TWLMenu++ on the SD card.
* Now checks if the DSi binaries exist in a DSi-Enhanced ROM, when launching it in DSi mode.
* If they're not found, a message will show, saying to run it in DS mode.
* Acekard theme: The Cannot run this on 3DS. message has been removed, when launching DSiWare.
* 2nd Anniversary is over!
* You can now touch the screen to skip the TWLMenu++ splash, when it plays.

Bug fixes
* Heap shrink is no longer shown for SDK5/TWLSDK games, as the option is not read for those games.
* (It is still shown for B4DS users, and the Acekard theme.)
* Other minor adjustments have been made to enhance the user experience.

Known bug
* On CycloDS iEvolution in DSi mode, it will sometimes crash after the DSi or TWLMenu++ splash, or just white screens, if both are disabled.

NDS-Bootstrap Changelog

* Now confirmed working on CycloDS iEvolution, with DSi mode set in CycloDSi settings!
* You can also run DSi-Enhanced games in DS mode, without switching back to DSL mode in CycloDSi settings.
* DLDI driver is no longer re-inited, when booting a game.
* This should fix support for Acekard 2i.
* DSi/3DS SD card: You can now dump the RAM!
* To do so, hold L+R+DOWN+A for 2 seconds. The sound (and maybe game) will pause during dumping.
* The dump will be at sd:/_nds/nds-bootstrap/.
* The cardEngine arm7 binary is now loaded in main RAM for DSiWarehax users running SDK5/TWLSDK games.
* Improves chances of SDK5 games booting.