Das Wechseln von Disks wurde verbessert und eine Funktion zum Säubern von Playlisten hinzugefügt, die Einträge von Spielen löscht, die nicht mehr vorhanden sind. In der Switch-Version sollte es auch nicht mehr nötig sein, Rumble erst de- und wieder aktivieren zu müssen, damit es funktioniert.
Kategorie: Wii: Update
Swiss v0.4 r766
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Der File-Browser wurde beschleunigt und die Kompatibilität mit dem Breitband-Adapter verbessert.
@emukidid committed: * Make less calls when reading banner data, standardise it with a struct * Fix banner description display when carriage return is present * Fix read/size issue when banner is at the end of the file @Extrems committed: * Make use of EXILock callback for transmit. * Make use of __OSMaskInterrupts/__OSUnmaskInterrupts. * Change IGR to call OSResetSystem in idle thread. * Fix another cause of missed interrupts. * Don't trap reset button if not using IGR. * Find __OSUnhandledException and put it in our table. * Reuse __OSInitSystemCall to install a jump table. * Smooth things out with the Broadband Adapter.
RetroArch v1.8.3
3DS, 3DS: Update, Nintendo Switch, Nintendo Switch: Update, vWii, Wii, Wii U, Wii U: Update, Wii: Update emulator, libretro, multi-system
Diese Version behebt lediglich einige Netplay-Fehler und die On-Screen-Tastatur auf der Switch.
Swiss v0.4 r756
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Die Kompatibilität u.a. mit dem Breitbandadapter wurde verbessert.
Changelog
@emukidid committed: * Avoid NKit message on WODE entries by setting entry size to DISC_SIZE @Extrems committed: * Fix issues with timer 2+. * Fix FAT disk status. * Remove signatures that are no longer needed. * Add signatures found in 007: Everything or Nothing. * Change identification method for GCLoader. * Set second disc first as a workaround for a firmware bug. * Other minor corrections for GCLoader. * Refactor read scheduling. * Do our own scheduling. * Remove workaround for race hazard in Luigi's Mansion. * Remove game-specific patch for Viewtiful Joe (Europe).
Swiss v0.4 r747 -> r748
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UPDATE: Eine Regression mit dem WiiKey Fusion wurde behoben.
Neben einigen Bugfixes muss eine zweite Disc nicht mehr einen bestimmten Namen tragen.
@emukidid committed: * Update gcloader.png to final @Extrems committed: * Find second disc through the metadata cache. * Don't load stale patch fragments. * Fix igr.dol without patch fragments. * Fix fragments list handling. * Skip duplicates of default DOL.
RetroArch v1.8.2
3DS, 3DS: Update, Nintendo Switch, Nintendo Switch: Update, vWii, Wii, Wii U, Wii U: Update, Wii: Update emulator, libretro, multi-system
Neu in dieser Version ist ein Updater für alle installierten Cores. So muss nicht mehr jeder Core einzeln aktualisiert werden! Auch enthalten ist ein manueller Content-Scanner, falls die Konsole zu schwach für den normalen ist oder die Spiele nicht gefunden werden. Optionen werden jetzt kontextabhänig versteckt/angezeigt, bspw. werden die Custom Aspect Ratio Optionen nur angezeigt, wenn auch "Custom" bei "Aspect Ratio" gewählt wurde.
WiiFlow Lite v5.4.0
Hier ist ein Weihnachtsgeschenk von Fledge68 – eine neue Version von WiiFlow Lite! Diese springt gleich von 5.2.0 auf 5.4.0.
Das ist neu:
- Nur Disc 1 eines Multi-Disc GameCube-Spiels wird zum CoverFlow hinzugefügt; zusätzlich wurde eine Abfrage hinzugefügt, welche der beiden Discs gestartet werden soll
- Extrems 480p-Patch, mit dem sich Spiele on-the-fly patchen lassen (global und pro Spiel)
- Verschiedene Plugin- und SourceFlow-Verbesserungen
- Mehrere GPT-Partitionen sollten kein Problem mehr darstellen (ungetestet)
- Einstellungen zur BBA-Emulation von Nintendont
- "Spiel Dumpen" Button mit einem "Herunterfahren" Button ersetzt (ersteres ging sowieso nie)
- HTTPS-Support (behebt das Herunterladen von Cheats)
- Option zum Kopieren von Miis und der Config vom SysNAND in den EmuNAND, wenn ein Spiel im EmuNAND gestartet wird (behebt das Problem, dass sich Wiimotes im EmuNAND nicht synchronisieren)
- Nutzt cIOS zum Starten, anstatt das IOS58 (in den Start-Einstellungen umstellbar)
Alle Änderungen seht ihr im sehr umfangreichen Changelog unten.
Changelog
- added option to have separate plugin categories and normal (Wii) categories in categories_lite ini. Normal categories go under [GENERAL] and plugin categories go under [PLUGINS]. Plugin categories will show when viewing plugin games and normal categories will show when not viewing plugin games. The only problem is when you combine normal games with plugin games ... the categories menu will show plugin categories only. I haven't got a solution to that issue yet. Note: If you have your plugin games currently working with the normal categories then don't worry they will still work. you don't have to copy the [GENERAL] section and rename it to [PLUGINS]. - Now only disc 1 of double disc Gamecube games is added to gamelist. Disc 2 are skipped and no longer need to be hidden with a hidden category. double disc games will ask on launch which disc to use. - added extremes 480p pixel patch via leseratte's usbloader gx code. only for wii games. there is a global default setting in main settings pg 13 and each game has a setting on page 5 that can be default, off, or on. - now compiled with the 480p pixel patch applied to libogc.a - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. - added 'use plugin database titles" option to pg 13 of main settings. defaults to YES. set to NO if you do not want to use titles from the plugin database files. All cached lists will be deleted to be remade with the new titles. - added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set. - Fixed multiple GPT partition numbering (untested). Taken from USB Loader gx. thanks to cyan! - fixed GPT partition size detection. Thanks blackb0x and cyan! - added 'back_tier' as a source menu button option. in case you would like to show a up or back arrow to return to previous tier. - changed 'source menu on start' to always start on base tier. - added source menu ini option to set flow layout number. under [general] add flow=#. this also applies to tiers. - added Nintendont BBA emulation and Net Profile options to Game Settings. - On Home Menu replaced Install with Shutdown (power off) option which asks if Full Shutdown or Standby mode. - added prefer_usb option for Wii and GameCube games. when set to yes their partition will be set to USB if USB is connected otherwise set to SD. - added tls support by adding wolfssl. this allows wiiflow to download from secure websites and https addresses. This fixed downloading cheats. thanks to blackb0x! - added the missing checkbox selected images with light blue border. thanks gingerbeardman matt! - removed source menu multi source. with the new tiers and autoboot and other stuff it became too hard and complicated to code for source menu multi source. if you still want multi source use the 'Select Plugin' menu and add the wii, gc, channels, and homebrew plugins. - now if favorites or categories are on when you launch a game they will be on upon returning to wiiflow. - added snapshot display for current game. snapshot is displayed where the mini banner normally shows. use wiimpathy's database files and images for the snapshots. note: the width and height is 25% smaller than the one shown in the game info menu. - mapped classic controller + and- buttons to work like wiimote + and- instead of using the classic controller L and R buttons. makes more sense to me. - skip 'samples' folder which is sometimes in roms folder. this prevents the samples zip from being added to the roms list. - fixed box mode for plugins. now each plugin can have box mode on (1), off (0), or default (-1). default is the GENERAL box mode setting in wfl ini. if the boxmode= line is missing from plugin it will use the default. - added auto hide buttons option for main screen and game selected screen. when set to no those buttons don't hide and display all the time. defaults to yes so buttons hide unless the pointer is in a specified zone of the screen. - Added shutdown to idle standby option on page 12 of main settings. Set to yes for idle standby (yellow light). wii u users leave off. - added options to copy real nand config and miis to emunand on page 3 of emu nand settings. if set to 'on' then when you launch a emu nand game sysconfig and/or miis from real nand will be copied to emu nand before launching the game. this solves issue #90 to keep your controllers synced in emu nand mode. - set wiiflow to default to using cIOS. if you want to use IOS58 go to startup settings and set force load cios to 'no'. - now you can use subfolders to organize your wiiflow/plugins folder. make sure to adjust dolfile and bannersound paths if need be. - now scummvm ini doesn't have to be in wiiflow/plugins. it can be in wiiflow/plugins/scummvm or apps/scummvm. - now platform ini is loaded on wiiflow start. instead of constantly loading and unloading it. platform ini is now used for gameinfo, coverflows, blank cover titles, and more. - new way to handle the custom blank covers by Abz. blank covers now must go in wiiflow/boxcovers/blank_covers folder and must be named after their platform name via platform ini. they can also now be png or jpg. - added using platform ini to get the proper coverflow from the current coverflow ini. requires the updated platform ini and an updated coverflow ini. - removed the hard coded sideflow and shortflow. - improved cover loader by adding 3 tries to load the covers. 2nd and third tries are there just to get any missing covers that didn't load the first time. - homebrew list is now cached again. if you add or delete an app you must do a reload cache. - homebrew covers must go in wiiflow/boxcovers/homebrew for full covers or wiiflow/covers/homebrew for 2d front covers.
Swiss v0.4 r743
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Das File-Service-Protocol und der USB-Gecko unterstützen nun 2-Disc-Spiele und spielspezifische Patches für u.a. Phantasy Star Online Episode III: C.A.R.D. Revolution und Viewtiful Joe wurden hinzugefügt und für Phantasy Star Online Episode I & II Plus neu geschrieben.
Näheres im umfangreichen Changelog.
Changelog
@emukidid committed: * Don't patch PAD for GCLoader since it has no patch base installed (yet) * Don't install execD patch unless if we really need to (non alt patches is the only real use) * Add GCLoader support (no multi-dol patch support) * Don't show select_alt_dol when the selection is just the main DOL and the apploader trailer @Extrems committed: * Basic accommodation for shrunk disc images without requisite size alignment. * Add 2-disc support for USB Gecko. * Fix size of fragmented patch fragments. * Fix igr.dol for Wiikey Fusion. * Add 2-disc support for File Service Protocol. * Use virtual offset for second disc. * Use DMA length for read command. * Fix subtle bugs with igr.dol. * Optimize globals with minimal impact. * Give DOL apploaders their own type. * Add game-specific patch for Phantasy Star Online Episode III: C.A.R.D. Revolution. * Rewrite game-specific patch for Phantasy Star Online Episode I & II Plus. * Patch Phantasy Star Online's compressed switcher DOL. * Add workaround for race hazard in Luigi's Mansion. * Prevent File Service Protocol from being used as configuration device. * Add game-specific patch for Pokémon Box: Ruby & Sapphire. * Rewrite anti-debugger removal for Pokémon Colosseum. * Rewrite anti-debugger removal for Pokémon XD: Gale of Darkness. * Handle mixed debug/release build for Billy Hatcher and the Giant Egg. * Improve IGR. * Prevent access to Serial Port 2. * Remove redundant check. * Fix crash in Star Wars: Bounty Hunter. * Add game-specific patch for Summoner: A Goddess Reborn. * Complete game-specific patch for Viewtiful Joe (Europe). * Fix FAT mount status. * Add game-specific patch for Viewtiful Joe (Europe). * Minor optimizations. * Support read fragments for GCLoader. * Improve in-game SD card compatibility. * Fix stupid mistake.
Lunar Magic v3.10
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Es wurden mehrere Änderungen für Layer-3-Wellen vorgenommen; bspw. können diese jetzt höher sein, als im Originalspiel und das vertikale Scrollen in solchen Leveln ist möglich. Näheres seht ihr unten im Changelog.
Changelog
* added support for tides in horizontal levels that are taller than in the original game. * added support for having vertical scroll in tide levels when you use the "Constant" vertical scroll option for layer 3. * made the layer 3 auto-vertical scroll options detect tides to support vertical scroll of the level. * added support for negative Y scroll offsets for layer 3 and greatly expanded the possible range of values (-400 to 3FF) to better allow for adjusting the tide height. The layer 3 scroll offsets are also now displayed in units of 16x16 tiles instead of pixels. * made it possible to have tides in horizontal levels that are 1-2 screens wide if you enable the advanced bypass settings in LM. * added support for tides in vertical levels if you enable the advanced bypass settings in LM (minimum level height of 2 screens required). * added a new setting for layer 3 that lets you make the tides act as water, 3 types of lava, solid, or tiles 0x200-0x20A. * added a new setting that makes sprites beyond level boundaries interact with air instead of water, which should usually be turned on for tides. * added ExportSharedPalette, ImportSharedPalette, ExportAllMap16, ImportAllMap16, ExportMultLevels, ImportMultLevels, TransferLevelGlobalExAnim, TransferOverworld, TransferTitleScreen, TransferCredits, ExportTitleMoves, ImportTitleMoves to command line functions. * added a separate "Auto-Set Number of Screens" option to the "Import Multiple Levels from File" dialog. * added an extra 0x10 pages for custom sprite Map16 data. * added a new ASM hack to make it so that revealing/destroying overworld layer 1 tiles will show tiles from the same page instead of temporarily showing tiles from page 0. * fixed an issue in the original game where castle tiles placed at Y=0xF or 0x2F on the overworld would not collapse correctly when destroyed. * fixed a crash bug from 3.00 that happened if you tried to right click to paste objects/sprites in a boss battle level that can't be rendered. Thanks goes out to TheBiob for reporting this. * fixed a bug from 2.30 where using the %5 placeholder in custom user toolbars would cut off the rest of the string. Thanks goes out to SmokedSeaBass for reporting this.
RiiConnect24 Patcher v1.1.1 und Auto WiiWare Patcher v2.1.9
vWii, Wii, Wii: Update RiiConnect24, wiiconnect24, wiimmfi, wiiware
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In den RiiConnect24 Patcher wurden der Auto WiiWare Patcher und der Wiimmfi-Patcher integriert. Auch wurde der Updater gefixt.
Im Auto WiiWare Patcher wurde die Meldung "Could not find path specified" behoben und die Unix-Versionen prüfen, ob "mono" installiert ist und die lzx-Binary lässt sich wieder ausführen.
RiiConnect24 Patcher Changelog
* Bug fixes * Added integration with WiiWare Patcher so you can patch your WAD files using this patcher! * Added integration with Wiimmfi Patcher so you can patch both your Mario Kart Wii and other games to work with Wiimmfi! * Fixed updating which was partially broken. * Changed the way how the patcher detects SD Cards. Thanks CommandMC ;)
Auto WiiWare Patcher Changelog
Windows version: * Integrated the patcher with RiiConnect24 Patcher. * Addressed an issue about Could not find path specified * Few other small bug fixes Mac/Linux version: * Fixes a problem trying to run the lzx executable * Add a check to see if the user has Mono installed or not
Swiss v0.4 r714
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Die Spiele- und SD-Kompatibilität wurden stark verbessert. Auch warnt Swiss nun, wenn falsch geshrinkte GCMs verwendet werden – entweder verkleinert ihr diese mit NKit oder gar nicht. Mehr im umfangreichen Changelog unten.
Changelog
* Warn against broken shrinking tools. * Go to real mode for user DSI exception handler. * Add game-specific patch for The Hobbit. * Fix crash in Metal Gear Solid: The Twin Snakes. (thanks tueidj!) * Show true streaming audio status. * Fix EXI speed selection after changing device. * Add signatures for Batman: Vengeance's apploader. * Add stateBusy signature for Super Mario Sunshine's apploader. * Try Serial Port 2 first. * Fix SD Card detection. * Really adhere to EXI speed setting. * Remove nonsense. * Bring PAD patching up to current standards. * Add PAD signatures for BS2 NTSC Revision 1.0. * Add PAD signatures for The Dodger Demo. * Add PADInit signature for Sega Soccer Slam. * Add PAD signatures for Killer7 prototypes. * Add some signatures for Killer7 prototypes. * Add EXI signatures for Sega Soccer Slam. * Add missed OSResetSystem signature. * Change things up a bit. * Add missed signature for Metroid Prime 2: Echoes Bonus Disc. * Some refactoring. * Prevent our tower of cards from collapsing. * Add DVD signatures for The Dodger Demo. * Document some game-specific patches. * Add game-specific patch for Pokémon Colosseum Bonus Disc. * Add game-specific patch for Metroid Prime 2: Echoes Bonus Disc. * Clean up game-specific patch for F-Zero GX. * Add game-specific patch for Star Wars: The Clone Wars. * Fix crash in BS2 NTSC Revision 1.0. * Stub out __VIInit. * Add some signatures found in BS2 NTSC Revision 1.0. * Add game-specific patch for Pokémon Channel. * Separate out game-specific patches for streaming audio. * Add signatures found in Metroid Prime 2: Echoes Bonus Disc. * Add game-specific patch for Second Sight. * Add game-specific patch for TimeSplitters: Future Perfect. * Add exception for TimeSplitters: Future Perfect. * Add game-specific patch for Pokémon XD: Gale of Darkness. * Patch EXISelectSD. * Add signatures for Pokémon Colosseum.
Homebrew Browser v0.3.9e "Open Shop Channel" Mod
Das RiiConnect24-Team hat eine Modfiikation des Homebrew Browsers veröffentlicht. Diese greift nun auf einen anderen Server zu und stellt aktuelle Wii-Homebrews und neue zur Verfügung, die es bisher nicht im Homebrew Browser gab (bspw. Nintendont, USB Loader GX, WiiFlow Lite, etc.). Viel Spaß beim Browsen!
Die Homebrew-Liste wurde u.a. von uns zur Verfügung gestellt.
Wiimms SZS Tools v2.10a r8023
Wiimms SZS Tools sind eine Ansammlung an Kommandozeilen-Tools zum Manipulieren von Dateiformaten primär für Mario Kart Wii.
Dem Befehl "wszst TRACKS" wurden mehr Optionen hinzugefügt und "wszst ANALYZE" gibt mehr Ergebnisse aus. Näheres im Changelog.
- Command wszst TRACKS: More options. - Command wszst ANALYZE: More results. - wszst ANALYSE + Check KMP: Analysis of KTPT, ENPT and ITPT to find values outside range +-131071 where items can not be used online. - Text export of ItemSlot.bin: A comment column with row summaries added. - Cygwin (Windows) version: Updated color support again.
CleanRip v2.1.1
vWii, Wii, Wii: Update dump, iso
Die Einstellungen lassen sich für eine gesamte Session speichern und die verbleibende Zeit, sowie die Lesegeschwindigkeit werden akkurater angezeigt.
* Option to remember settings for an entire ripping session * Enable 32MHz mode on GameCube for slightly faster rips * ETA and read speed is now based on the data read in the last second * Tidy up the main read loop * XenoGC patching workaround
WiiMC-SS-Update vom 17. November 2019
Eine verbesserte Modifikation des Wii Media Centers zum Anzeigen von Bildern und Abspielen von Musik und Videos.
Der Cover-Viewer zeigt nicht mehr fälschlicherweise Informationen vom vorherigen Titel an und führt nicht mehr zum Absturz, wenn der Speicher vollläuft. Auch wurde die Priorität des Netzwerk-Threads angehoben, damit Videos nicht mehr zufällig einfach so stoppen – das Problem tritt aber nur sehr selten auf und soll auch schwer zu beheben sein.