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Kategorie: vWii

"vWii" (virtuelle Wii) bezeichnet den Wii-Modus der Wii U.

Mehr: https://wiki.wiidatabase.de/wiki/VWii

Lunar Magic v2.22

vWii, Wii, Wii: Update , ,

FuSoYa hat seinen Super Mario World Level-Editor "Lunar Magic" aktualisiert.

Download

Es wurden einige Bugs gefixt, darunter auch ein schwerwiegende Fehler, wie z.B. beim VRAM-Patch oder im Overworld-Editor. Näheres im Changelog.

Version 2.22 February 9, 2014

- fixed a bug from 1.70 in smkdan's VRAM patch where sprite 49 (growing/shrinking pipe end) could cause a few pixels of some tiles to be corrupted if the sprite was near enough to the entrance to be processed during fade in. Thanks goes out to WhiteYoshiEgg for reporting this. 
- fixed a potential bug that's been around forever where if your overworld had no silent events at all and was not yet using the new format, LM would create a single entry for the table as required by the game's original ASM, but the contents weren't specified so it could end up holding something invalid/harmful. Note that while LM now sets it to "no event" and recognizes that as valid, the entry created by previous versions still has a chance to trigger the new "silent event corruption" warning added in 2.21. In that case simply resaving the overworld in this version will remove the offending entry. Thanks goes out to Wiimeiser for reporting about this. 
- fixed an issue from 2.20 where opening a level from the "Open Level Address" menu would result in the main and midway entrance not being displayed although the labels still were. 
- corrected the "Mario Path" displayed for overworld layer 1 tile 0x36, which is actually a water version of tile 0x1C. Thanks goes out to Wiimeiser and mariofreak4500 for drawing attention to this. 
- increased the allowed number of sprites for the sprite count warning to 255 if Vitor Vilela's RAM remap for SA-1 ROMs has been used. 
- added some code to prevent attempts at opening a second overworld window under certain conditions. Thanks goes out to Hinalyte for reporting this. 
- made a minor tweak to the optimized LZ2 and LZ3 ASM code to not attempt decompression if the GFX file has not been inserted, to aid with ASM debugging. Will only take effect once you switch compression formats with this version. 
moved most of the options in the options menu to their own "General Options" dialog. 
removed the "Highlight Mouse Cursor in BG Editor" option, as it doesn't seem likely that many people turn it off anyway. 
added a new "Check if Vertical Fireball has Buoyancy" option to the general options dialog, at Alcaro's suggestion. 

Version 2.21 December 25, 2013

- fixed a bug from 2.20 where the new "view sprite data" menu item in the overworld editor would display black squares for the sprite data text if the editor had not yet loaded an overworld that wasn't using a custom palette. Thanks goes out to Wiimeiser for helping to figure this out. 
- fixed a bug from 1.40 (which became more noticeable in 2.10) where changes to the last 8 entries in LM's "Destroy Level Tile Settings" dialog could cause Ghost House/Castle/etc tiles to no longer give the player a save prompt when the event had already been cleared. This is partly due to a mistake in Nintendo's code, as it treats the list as 0x18 bytes long when it's really only 0x10 bytes. This version of LM relocates the table so it can safely have all 0x18 entries, and repairs the other 8 bytes that may have been changed in previous versions. Thanks goes out to Wiimeiser for helping to figure this out. 
fixed a minor entrance label display positioning issue from 2.20 when switching between vertical/horizontal level layouts. Thanks goes out to Koopster for pointing this out. 
- fixed a small bug that's been around forever, where if the save prompt for castle/ghost house/etc tiles was disabled and the player passed a level using one of those tiles, the player would move off the level even if the event had already been passed. 
added a new ASM hack to fix a timing issue in Nintendo's code, where there was a chance that the game could turn the screen on a frame too early during black screen transitions, resulting in a brief full screen flash of color. 
- disabled some Nintendo ASM that apparently served no purpose, which was preventing ExGFX from being used in tiles 4A-4F and 5A-5F of SP1. This also now makes these tiles 4bpp. 
added some filtering and warning messages to detect and remove bad event data in the overworld in case people corrupt it with external tools/patching. 
- made it so that pressing Page-Up in the overworld editor in event editor mode while on event 0x77 will cause the event to be shown as passed, so you don't have to advance through each step with Home/End for that event. Thanks goes out to Everest for bringing this up. 
- added a small bypass warning in the old GFX bypass dialogs and the tileset change dialog when Super GFX Bypass is enabled, at Alcaro's suggestion.

Quelle: FuSoYa’s Niche

Settings Editor GUI v2.0

vWii, Wii, Wii: Update ,

JoostinOnline hat den Settings Editor GUI aktualisiert.

Download

Mithilfe der present.cfg können nun Einstellungen gesetzt werden, die automatisch beim Start der App geladen werden. Dies ist besonders auf der Wii U nützlich, da einige Einstellungen beim Ausschalten zurückgesezt werden. Auch wurden einige Bugs gefixt und der Wii U Support verbessert. Der Videomodus kann nun auch auf der Wii U gesetzt werden, da damit "Progressive Scan" für Devolution aktiviert werden kann.

- You can now define settings in ploader/present.cfg and quick-load them. This is paticularly useful on the Wii U, because it resets some of your settings on boot. You can also set what channel to exit to.
- Updated some of the postLoader code.
- Changed license to GPL v3.0.
- Greatly improved the speed of debug logging.
- Fixed the bug where the wrong resolution was displayed on the Wii U.
- Improved method for detecting the Wii U (thanks crediar).
- Updated libruntimeiospatch.
- Video mode is no longer hidden on the vWii, as it can be used to enable Progressive Scan on Devolution.

Quelle: Wii-Info.fr

Wiimms SZS Tools v1.32a r4958

vWii, Wii, Wii: Update ,

Wiimm hat wieder seine SZS-Tools aktualisiert.

Download

 - wszst+wbmgt: Options --color and --no-color have new meanings (see next
   point). Instead of the old option --no-color, there is a new option named
   --no-bmg-color to suppress '\c{color}' escape sequences of BMG files.

 - New global options for all tools: Option --color forces colorized text. It
   is enabled by default for output to terminals. Option --no-color disables
   colorized text at all. At the moment only the commands COLORS, CHECK and
   SLOTS support colorized text.

 - New command: COLORS: Test colorized text by printing it in different modes
   (colors, bold, underline). Also test the options --color and --no-color.

 - Bug fix: A patched BMG file was not marked as dirty (and not written), if
   only some characters in the second half of the string are modified and the
   length don't change (compared N bytes and not N words).

 - Bug fix: wstrt patch --region=name: New assignment of region names to
   region numbers: 0=Japan, 1=America, 2=Europe, 3=Australia, ...

 - KMP/STGI: Support of the last 2 bytes as `speed modifier':
    - On output, the factor is appended as comment.
    - On input, a floating point number instead 2 single bytes is accepted
      as speed mulitplier. The floating point number is rounded to the nearest
      possible number (16 bit cut float with only 7 bits for the mantissa).

 - New option for tools wszst and wkmpt: --speed-mod=factor: Define a speed
   modifier and patch KMP files.

Quelle: szs.wiimm.de

Wiimms ISO Tools v2.27a r4908

vWii, Wii, Wii: Update , ,

Wiimm hat wieder einmal seine ISO-Tools aktualisiert.

Downoad

 - Bug fix: If extracting a GameCube image, files larger than 4 MiB are
   damaged at beginning of this 4 MiB offset.

 - New feature: If creating a GCZ image, a blockwise z-compression is tried.
   If the compressed data is larger than 98.5%, the uncompressed data is
   stored. New is, that encrypted blocks are stored directly as uncompressed
   data, because encrypted are very bad compression candidates and the 98.5%
   test fails all the time. This makes GCZ creation faster. The new option
   --gcz-zip disables this optimization for encrypted data.

 - New option: --gcz-block=size: Define the block size for GCZ creation. The
   default size is 16K (also Dolphins default).

 - Tool 'wdf' supports info dumps of GCZ files to verify the GCZ creation.

 - New command for wit+wwt: FEATURES: Print a list of supported features. The
   output is machine readable. Scripts may use "wit features -qq" and check
   the exit status.

Quelle: wit.wiimm.de

WiiBrowser rev132

vWii, Wii, Wii: Update , , ,

logogave92 hat schon letztes Jahr seinen WiiBrowser aktualisiert.

Der WiiBrowser von gave92 ist eine Alternative zum Internet-Kanal um Webseiten anzusehen. Das besondere an dem WiiBrowser ist, dass er der erste alternative Browser ist, eine neue Oberfläche besitzt und Dateien hoch- und herunterladen kann.

In dieser Version wurde eine Auto-Vervollständigung mit Vorschlägen von der History, den Top-Seiten und Google Suggest und Support für die Extraktion von RAR/7Z Dateien hinzugefügt. Das Downloaden von MediaFire und Wiisave.com wurde gefixt und Bilder sollen nun besser gerendert werden.

Download

- Onscreen keyboard with autocomplete
- Suggestions taken from history, top sites and Google Suggest
- Added support for rar/7z files extraction
- Fixed downloads from mediafire and wiisave
- Better rendering of image links

Quelle: wiibrowser.altervista.org

Wiimms ISO Tools v2.26a r4863 und Wiimms SZS Tools v1.31b r4841

vWii, Wii, Wii: Update , ,

Wiimm hat seine ISO- & SZS-Tools aktualisiert!

Download: Wiimms ISO ToolsWiimms SZS Tools

Wiimms ISO Tools
 - Bug fix: Because of a bug after implementing the auto split detection,
   reading source images failed, if using stdin for parameters.

 - Support for Dolphins file format GCZ (GameCube Zip):
    - All commands detect and accept GCZ files as input file.
    - Creating of GCZ files is also supported, but EXPERIMENTAL until final
      tests have been done.
    - New option --gcz force GCZ output.
    - Patching of GCZ files is not possible, because the GCZ file structure
      doesn't allow modifications (size of compressed data must not change).
    - Composing an image to a GCZ file is not possible, because it needs
      patching checksums and header after writing the complete image.
   The GCZ support is very new, so please use it only with backups of your
   images and don't be anger, if it destroy something.
Wiimms SZS Tools
 - KCL bug fix: Creating and managing the flag file failed sometimes.

Quelle: wit.wiimm.de und szs.wiimm.de

The Homebrew Filter rev44

vWii, Wii, Wii: Update , , , ,

nano hat den Homebrew Filter aktualisiert.

Download: WiivWii

Der Honebrew Filter geht nun im Wii-Modus der Wii U (vWii) deutlich schneller. Außerdem gibt es nun keine Verzögerung mehr beim Öffnen der Einstellungen. Das Update funktioniert nun auch für alle Varianten des Homebrew Filters.

- built against libruntimeiospatch 1.5.1
- apply XFLAGS (flag specifying build-type (Wii/vWii,
  installer/forwarder) to CXXFLAGS not just CFLAGS
  * this will speed up HBF on vWii.
    x only the first time you choose an application will
      delay 1 or 2 seconds (as we are scanning all available
      IOSes, for you to choose a different IOS to start an
      application with, before it always delayed)
    x same for external launchers menu
    x no more delay when opening the settings
  * this will fix upgrading HBF via network on vWii.
    x previously it was accidently downloading the Wii version
  * this will fix upgrading standalone HBF via network.
    x previously it was accidently downloading the installer
  * ... yeah, one variable, huge impact ...
- move creation of distribution files into dist/
- bump channel version to 44 (accidently skipped for 43)

Quelle: nanolx.org

Amiga-Emulator UAE Wii in v10 mit vielen Neuerungen

vWii, Wii, Wii: Update , ,

Oibaf hat den Amiga-Emulator "UAE Wii" aktualisiert.

Download

Es wurde Support für den Gamecube-Controller hinzugefügt. Außerdem wurde eine virtuelle Tastatur hinzugefügt, die mit "+" aufgerufen werden kann. WiiFlow-Support, ein neues Menü zum Speichern und Laden von Optionen, ein Audio-Menü und viele weitere Dinge wurden hinzugefügt. Es wurden natürlich auch wieder Bugs gefixt.

- Added Gamecube controller support
- Added graphic virtual keyboard with IR Wiimote pointer called by "+" button
- Added Wiiflow support
- Added new menus to save and load 5 configuration files
- Added audio menu with new options
- Path of last selected file remembered in the menu
- Added Picasso96 memory configuration
- Added number of floppies configuration
- Added refresh rate option
- Added blitter exact cycle option
- Added 24/32 bit cpu address space option
- Chip memory up to 8MB
- Consistency check of configuration options with gui messages
- Automatic reset emulator after memory or kickrom change
- Removed noise entering the GUI
- Fixed bug in blitter exact and adreess space configuration
- Fixed bug in sound floppy configuration
- Fixed bug in page up/down
- Patch to increase rendering speed in double buffer mode
- Case insensitive file order in the file menu

Quelle: WiiBrew

RetroArch Wii v1.0.0.1

vWii, Wii, Wii: Update , , , , ,

Das Team rund um RetroArch hat den Mutli-System-Emulator wieder aktualisiert.

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Beim Nintendo 64 Emulator wurde ein Audio-Bug in "Star Wars" gefixxt. Außerdem wurden wieder einige Bugs und Memory leaks gefixt.

Version 1.0.0.1
Mupen64
Fix audio float overflow bugs – fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC)
(iOS) Added hack to assem_arm.c’s “verify_dirty” return function to make GoldenEye work
Alternate controls work differently now – you start with Original controls – press ‘Select’ to toggle ‘Alternate Controls’
(Core) Added MusyX ucode for RSP HLE – fixes sound in these games – affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE – change to CXD4 RSP for now to render the graphics accurately.
(Core) Other incidental changes.
(Core) Some preliminary work on getting graphics to show up in Conker’s Bad Fur Day for glN64

FCEUmm
Memory leaks and other bugfixes courtesy of Alcaro

Gamecube/Wii
Input changes courtesy of Jacobeian – MIGHT finally fix long-standing input bugs
FBA Full should work again
New Input Settings option – Analog to D-pad mapping

Quelle: Wii-Info.fr

Wiimms Mario Kart Fun 2014-01

vWii, Wii, Wii: Update , , ,

Wiimm hat zum neuen Jahr eine neue Version seines Mario Kart Wii Hacks "Wiimms Mario Kart Fun" veröffentlicht!

Download

Insgesamt gibt es 23 neue Strecken, die 4 Strecken ersetzen (eine wurde endgültig entfernt) und 17 aktualisierte Strecken. Insgesamt gibt es in dieser Ausgabe 152 Strecken plus 32 originale Nintendo-Strecken, was insgesamt 184 Strecken macht – das sind 24 mehr Strecken als in der vorherigen Ausgabe! Man kann damit sogar mit der speziellen Region 123 online spielen!

Fahrt auf keinen Fall einen Grand Prix durch oder spielt ein Battle! Sonst wird euer Spielstand irreparabel beschädigt! “Versus”-Rennen könnt ihr aber fahren! Am besten stellt ihr im Patcher ein eigenes Savegame ein!

Quelle: Tockdom.de

postLoader v4.6.1

vWii, Wii, Wii: Update , , ,

stfour hat seinen postLoader aktualisiert.

Download

Wir bieten euch die Version 4.6.1 an, die bisher nur über das Update verfügbar ist!

Der postLoader wurde schneller gemacht, besonders im emuNAND. Außerdem wurden Bugs gefixt und die allgemeine Perfomance verbessert.

postLoader 4.6.1
* emuBrowser: fixed dsi when browsing ntfs partitions
* changed hourglass icon with something more "modern"
* new locking method for covercache thread
* various fixes

postLoader 4.6.0
* now every mode allocate it's structure to mem2... tested with up to 23767 unique roms (thank abz)
* emuBrowser: now all partiotions should handled correctly
* various fixes

postLoader 4.5.4
* emuBrowser: introduced some more checking, like rom name checking. Only one rom is added if the same path is specified on another plugin
* fixed a memory issue with screensaver
* much faster ms_strcmp function. This should speedup a lot of operations
* various fixes

postLoader 4.5.3
* emuBrowser: Reduced memory occupation. Depending on roms path names, also more then 50%
* minor fixes

postLoader 4.5.2
* rolled back to the damn slow sd logging system

Quelle: Googlecode

GCMM v1.4c

vWii, Wii, Wii: Update , , , ,

suloku hat den Gamecube-Memory-Card-Manager aktualisiert.

Download

Der "__sector_erase()" Check beim Wiederherstellen der RAW-Datei wurde deaktiviert, da einige inoffizielle Memory Cards Probleme damit hatten.

1.4c - january 05, 2014 - By suloku]
* Disabled __sector_erase() check when raw restoring as some unofficial cards seem to have problems with it.

Quelle: Googlecode

RetroArch Wii v1.0.0.0

vWii, Wii, Wii: Update , , , , , ,

Themaister, Squarepusher und Toad King haben den Multi-System-Emulator "RetroArch Wii" auf v1.0.0.0 aktualisiert!

Download

Die Performance des Gameboy Advance Emulators wurde verbessert, alle Spiele sollen nun mit voller Geschwindigkeit laufen (selbst Final Fantasy 5/6). Außerdem wurde das Menü verbessert. Dank der neuen "Detect Core" Funktion muss man nicht mehr den Kern umändern, bevor man eine ROM startet. Außerdem wurde der OpenGL-Treiber verbessert und MAME 2003 wurde hinzugefügt

- VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
- Revised menu - should now have the same functionality as all other RetroArch versions
- New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
- Much improved OpenGL driver - the PS3 version of RetroArch should now have the lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
- Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
- Many more changes...

Quelle: Wii-Info.fr

WiiFlow v4.2.1

vWii, Wii, Wii: Update , , ,

Das WiiFlow-Team hat WiiFlow aktualisiert!

Download

Nun kann man auch alle Sourcen (= Spiele, Emulatoren…) in einem Coverflow durchsuchen. Außerdem gibt es ein komplett neues Design. WiiFlow dunkelt sich nun nach einer Minute ohne Aktivität ab. Ein Glück: Das Feature, mit "B" auf das Fragezeichen zu klicken, um ein zufälliges Spiel zu starten, kann nun deaktiviert werden. Nintendont wid nun auch unterstützt. Es wurden außerdem noch einige neue Optionen hinzugefügt, auch wurde der vWii-Widescreen-Fix implementiert. Außerdem wurden viele Bugs gefixt.

Hey everyone, FIX94 here with WiiFlow 4.2.1.
Since I cant really remember all changes I probably will forget half of them, but you can find all of them for sure:
-Sourceflow, now you can view all sources in a coverflow too
-Completely reworked default theme by mamule, thanks to him alot for all the work
-added experimental autoboot function for source menu buttons, just add "autoboot=ID" for channel, wii and gc game buttons or "autoboot=TITLE" for plugin and homebrew buttons. Replace ID/TITLE with the game ID/Title you want to boot when clicking on the button of course.
-added "allow_b_on_questionmark" to the wiiflow.ini so you can disable the random game bootup when pressing b on the question mark icon
-added new source menu config menu access it via startup settings menu
-wiiflow will now slightly fadeout to black after one minute of no activity
-added Nintendont GC Loader support
-added custom titles support for plugin roms
-added 4 nand presets to the nand setting page 2
-added the vwii widescreen fix by tueidj
-added quite alot of new options to wiiflow to set various things
-fixed ALOT of bugs which prevented games from booting, letting wiiflow crash etc
Happy new year!

Quelle: GoogleCode