Das RetroArch-Team hat den Emulator RetroArch Wii aktualisiert!
Changelog:
vWii, Wii, Wii: Update emulator, multi, plattform, retroarch, vwii, wii
Das RetroArch-Team hat den Emulator RetroArch Wii aktualisiert!
Changelog:
EkeEke hat Genesis Plus GX aktualisiert.
Es wurden massig Bugs gefixt und der Emulator verbessert.
[Core/SCD] --------------- * fixed access to read-only registers on Main-CPU side ("Batman Returns" platform level freeze) * fixed & improved emulation of PRG-RAM write protection register ("Lunar Eternal Blue" japanese version freeze) * improved SUB & MAIN-CPU synchronization ("Dracula Unleashed" freeze when using US Model 2 BIOS) * improved CPU polling detection * improved CDD emulation & added CD drive access time for SEEK command ("Panic!/Switch" intro missing scene) * added missing reinitialization of MAIN-CPU PRG-RAM bank on reset * added .OGG audio tracks support through LIBTREMOR [Core/Sound] --------------- * fixed YM2612 configurable DAC depth emulation * improved Low-Pass filter * added optional "MONO" output mode [Core/VDP] --------------- * fixed FIFO access timings when using invalid write code value ("Clue" menu) * fixed DMA Copy with undocumented code value ("Fatal Labyrinth" end sequence) * minor code fixes & optimizations [Core/CPU] --------------- * optimized 68k stack read/write functions * fixed broken 68k address error emulation * fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted) * fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald) [Core/MD] --------------- * fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports) * added support for a few recently dumped unlicensed games * added auto-detection of byte-swapped ROM files [Gamecube/Wii] --------------- * fixed CD Leds positioning when using NTSC filter * improved on-screen CD Leds (thanks to Iceknight) * various code fixes & improvements
vWii, Wii, Wii: Update emulator, fbzx wii, sinclair, spectrum, zx
Oibaf hat den ZX-Spectrum Emulator "FBZX Wii" aktualisiert.
- Improved txz loading algorithm - Fixed small bugs on return from turbo state
Wii U, Wii: Update automatisch, emulator, eshop, Frühjahr, groß, homebrew, homebrewkanal, schneller, start, update, usb-loader, vwii, wii u
Endlich ist es soweit! Das lang erwartete Wii U-Update ist endlich da! Damit startet auch die Virtual Console morgen!
Das Update ist 703 MB groß!
Gleich vorweg: Der vWii-Modus ist nicht betroffen. Der Homebrewkanal bleibt erhalten.
So, was ist denn nun neu?
vWii, Wii, Wii: Update emulator, fbzx, sinclair, spectrum, spektrum, zx
Oibaf hat den ZX-Spektrum Emulator aktualisiert.
Hierbei handelt es sich um ein Bugfix-Release.
Oibaf hat den ZX-Spektrum Emulator aktualisiert.
Tape browser TZX "select block" block TZX "jump to block" block TZX messages shown on the screen Instant load for TZX files too Improved instant load routine: most of TAP files can be instant loaded now Keys can be kept pressed in Virtual Keyboard QAOP joystick 16 bit sound Linear interpolation anti aliasing sound filter Removed crackling in menu change Mic bit emulation (Cobra's Arc speach works now) Option to have pause between blocks in instant load Option to disable tape rewind on reset Option to ignore joystick configuration of z80 files Tape stops on reset Fixed bug in emulation precision option saving Other minor fixings and improvements
Manchmal gibt es Tage, da hat man null Bock auf News – So ein Tag ist für mich heute ._.
v0.9.8.4 ------------------------------------------------------------------------------ * [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory. - Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it. - NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes - Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons) - Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen) - Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons) - Hook up Gun Smoke controls - Start button (needed to progress beyond title screen) - Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2) - Fixed Varia Metal palette - Fixed Fairyland Story palette - Fixed Return of the Invaders palette - Fixed Act-Fancer palette issue - Endian fixes in the following games (PS3/360/Wii/Gamecube) - - Surprise Attack - Rollergames - Ultra Man - Oh My Gods - Moonwalker (Sega System 18 bootleg) [magicseb] - Hyper Pac - Snow Bros 1 - Honey Dolls - Fixes pitch issue in Gals Hustle (will possibly fix more games as well) * [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo. * [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube). * [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out' of RetroArch. * [Android] Fixes Madcatz fighting stick being autodetected properly. * [Android] Input autodetection expanded - - iControlpad * [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching. * [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM, such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA. * [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archives
vWii, Wii, Wii: Update emulator, gameboy, nes, retroarch, snes, wii
Das Team rund um RetroArch Wii hat RetroArch Wii aktualisiert! Dies ist ein Multiemulator!
Changelog:
* [FBA core] Various changes/fixes
– Hook up Armed Police Batrider controls
– Afterburner – make fire buttons work
– Hook up Bad Dudes controls
– Hook up Cyberbots controls
– Hook up 1942 controls
– Add missing Chase HQ controls
– Add missing WWF Wrestlefest controls
– EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)
– Samples are now looked for – should be in ’samples' subdirectory
– Hiscore files should now be read from/written to.
* [SNES9x Next] Added big speed hack for Star Fox 1 – makes it fast enough for it to run at fullspeed on the Wii.
* [Genesis Plus GX] Set samplerate back to 44Khz.
* [Android] New 'Calibrate Refresh Rate' option – use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.
* [Android] Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.
* [Android] Added a built-in help system that should answer a lot of the frequently asked questions.
* ]Android] Add iCade profiles – two added for now – iPega and Red Samurai
* [Android] Audio resampler now faster
* [Android] Input autodetection expanded –
* [CONSOLES] Audio resampler is now adjustable – can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.
* [PS3] Save Preset fixed
* [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now
* [Wii] Numerous Wii video mode fixes – including PAL modes that went beyond the internal framebuffer bounds
– PC2JAMMA-USB (needs to be tested)
– Genius MaxFire G-08XU
– Zeemote Steelseries
– Saitek Rumblepad
– Super Smart Joy
via Wii-Info.fr
vWii, Wii, Wii: Update emulator, gameboy, genesis, multi, multisystem, nes, sega, snes, vba
Themaister, Squarepusher und Toad King
haben RetroArch Wii aktualisiert! MOMENT? Dejá vú? Ne, schaut mal unter diese News…
v0.9.8.2
– [Genesis Plus GX] Updated to latest SVN – Lunar: Eternal Blue (MCD, JP) works again
– [Gamecube] Initial release of RetroArch Gamecube.
– [Wii] Fixed serious blitting bug that affected certain PCE games – Dai Makai Mura, R-Type et al should display correctly now
vWii, Wii, Wii: Update emulator, gameboy, nes, retroarch, snes, vba, wii
Themaister, Squarepusher und Toad King haben den Multi-Emulator "RetroArch Wii" aktualisiert!
v0.9.8.1
– [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).
– [NEStopia] Now outputs in mono sound mode.
– [FCEUmm] Uses RGB565 now – should no longer flicker on RMenu.
– [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch
– [Mednafen Wonderswan] Core fixed, works again.
– [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).
Themaister, Squarepusher und Toad King haben den Multi-Emulator RetroArch Wii aktualisiert!
vWii, Wii, Wii: Update emulator, fbzx wii, obiaf, sinclair, spectrum, spektrum
Oibaf hat den ZX-Spectrum Emulator "FBZX Wii" aktualisiert!
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* Virtual keyboard does not stop the emulation * Support for installation on usb device * Case insensitive file ordering * The path in file browsing is remembered * Changed layout in file selection menu * Support for Wiiflow * Option to disable Virtual keyboard rumble
Arikado hat den DS-Emulator DeSmuME Wii aktualisiert – nun ja, das war am 5. Dezember, aber pssst….
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Changelog:
Révision 252
Two words: Paired. Single.
That’s right. I got tired of waiting. I created paired-single versions of ALL of
the matrix functions. On average they run about 40-50% faster. This has been in
the works for a long time. There isn’t any noticeable speed up that I could
find, but it’s there, and a preview of things to come.
Révision 251
A large-scale turning back the clock. Since the GCC-Update branch is handling
the updated DesmumeWii, we are reverting the trunk back to before we started
tinkering with it, with a few notes:
– GX has been implemented, just like the update branch
– The headers have also been updated
– Paired-Single matrix instructions!
Révision 250
Shane (sper56@gmail.com) pointed out this blunder. Oops!
Révision 249
-Finally, we have the 3D rendering in the GPU in line with "Vanilla". The loop
is now outside of the _master_setFinal3dColor function.
-Minor cleaning
Révision 248
Even more clean up, with some minor updates.