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Lunar Magic v2.22

vWii, Wii, Wii: Update , ,

FuSoYa hat seinen Super Mario World Level-Editor "Lunar Magic" aktualisiert.

Download

Es wurden einige Bugs gefixt, darunter auch ein schwerwiegende Fehler, wie z.B. beim VRAM-Patch oder im Overworld-Editor. Näheres im Changelog.

Version 2.22 February 9, 2014

- fixed a bug from 1.70 in smkdan's VRAM patch where sprite 49 (growing/shrinking pipe end) could cause a few pixels of some tiles to be corrupted if the sprite was near enough to the entrance to be processed during fade in. Thanks goes out to WhiteYoshiEgg for reporting this. 
- fixed a potential bug that's been around forever where if your overworld had no silent events at all and was not yet using the new format, LM would create a single entry for the table as required by the game's original ASM, but the contents weren't specified so it could end up holding something invalid/harmful. Note that while LM now sets it to "no event" and recognizes that as valid, the entry created by previous versions still has a chance to trigger the new "silent event corruption" warning added in 2.21. In that case simply resaving the overworld in this version will remove the offending entry. Thanks goes out to Wiimeiser for reporting about this. 
- fixed an issue from 2.20 where opening a level from the "Open Level Address" menu would result in the main and midway entrance not being displayed although the labels still were. 
- corrected the "Mario Path" displayed for overworld layer 1 tile 0x36, which is actually a water version of tile 0x1C. Thanks goes out to Wiimeiser and mariofreak4500 for drawing attention to this. 
- increased the allowed number of sprites for the sprite count warning to 255 if Vitor Vilela's RAM remap for SA-1 ROMs has been used. 
- added some code to prevent attempts at opening a second overworld window under certain conditions. Thanks goes out to Hinalyte for reporting this. 
- made a minor tweak to the optimized LZ2 and LZ3 ASM code to not attempt decompression if the GFX file has not been inserted, to aid with ASM debugging. Will only take effect once you switch compression formats with this version. 
moved most of the options in the options menu to their own "General Options" dialog. 
removed the "Highlight Mouse Cursor in BG Editor" option, as it doesn't seem likely that many people turn it off anyway. 
added a new "Check if Vertical Fireball has Buoyancy" option to the general options dialog, at Alcaro's suggestion. 

Version 2.21 December 25, 2013

- fixed a bug from 2.20 where the new "view sprite data" menu item in the overworld editor would display black squares for the sprite data text if the editor had not yet loaded an overworld that wasn't using a custom palette. Thanks goes out to Wiimeiser for helping to figure this out. 
- fixed a bug from 1.40 (which became more noticeable in 2.10) where changes to the last 8 entries in LM's "Destroy Level Tile Settings" dialog could cause Ghost House/Castle/etc tiles to no longer give the player a save prompt when the event had already been cleared. This is partly due to a mistake in Nintendo's code, as it treats the list as 0x18 bytes long when it's really only 0x10 bytes. This version of LM relocates the table so it can safely have all 0x18 entries, and repairs the other 8 bytes that may have been changed in previous versions. Thanks goes out to Wiimeiser for helping to figure this out. 
fixed a minor entrance label display positioning issue from 2.20 when switching between vertical/horizontal level layouts. Thanks goes out to Koopster for pointing this out. 
- fixed a small bug that's been around forever, where if the save prompt for castle/ghost house/etc tiles was disabled and the player passed a level using one of those tiles, the player would move off the level even if the event had already been passed. 
added a new ASM hack to fix a timing issue in Nintendo's code, where there was a chance that the game could turn the screen on a frame too early during black screen transitions, resulting in a brief full screen flash of color. 
- disabled some Nintendo ASM that apparently served no purpose, which was preventing ExGFX from being used in tiles 4A-4F and 5A-5F of SP1. This also now makes these tiles 4bpp. 
added some filtering and warning messages to detect and remove bad event data in the overworld in case people corrupt it with external tools/patching. 
- made it so that pressing Page-Up in the overworld editor in event editor mode while on event 0x77 will cause the event to be shown as passed, so you don't have to advance through each step with Home/End for that event. Thanks goes out to Everest for bringing this up. 
- added a small bypass warning in the old GFX bypass dialogs and the tileset change dialog when Super GFX Bypass is enabled, at Alcaro's suggestion.

Quelle: FuSoYa’s Niche

Gameboy Advance Virtual Console startet im April auf Wii U durch

Wii U , , ,

gba_vc

Nintendo hat bei der gestrigen Nintendo Direct den Start der Gameboy Advance Virtual Console auf Wii U bestätigt. Im April geht’s los!

Informationen zum Preis gibt es leider noch nicht, dafür das japanische und europäische Line-Up.

Europa bekommt als Line-Up:

  • Metroid Fusion
  • Mario & Luigi: Superstar Saga
  • Yoshi’s Island: Super Mario Advance 3

Japan bekomtm dagegen mehr:

03. April:

  • Super Mario Advance 2: Super Mario World
  • Wario Ware Inc.
  • Kirby and the Amazing Mirror
  • Golden Sun
  • F-Zero: Maximum Velocity
  • Advance Wars 1 + 2

30. April:

  • Mario & Luigi: Superstar Saga
  • The Legend of Zelda: Minish Cap
  • Mario Tennis Advance
  • Wario Land 4
  • Kirby: Nightmare in Dream Land
  • Metroid Fusion

Es bleibt spannend, welche Titel auch zu uns kommen.

Quelle: Nintendo-Online.de

Settings Editor GUI v2.0

vWii, Wii, Wii: Update ,

JoostinOnline hat den Settings Editor GUI aktualisiert.

Download

Mithilfe der present.cfg können nun Einstellungen gesetzt werden, die automatisch beim Start der App geladen werden. Dies ist besonders auf der Wii U nützlich, da einige Einstellungen beim Ausschalten zurückgesezt werden. Auch wurden einige Bugs gefixt und der Wii U Support verbessert. Der Videomodus kann nun auch auf der Wii U gesetzt werden, da damit "Progressive Scan" für Devolution aktiviert werden kann.

- You can now define settings in ploader/present.cfg and quick-load them. This is paticularly useful on the Wii U, because it resets some of your settings on boot. You can also set what channel to exit to.
- Updated some of the postLoader code.
- Changed license to GPL v3.0.
- Greatly improved the speed of debug logging.
- Fixed the bug where the wrong resolution was displayed on the Wii U.
- Improved method for detecting the Wii U (thanks crediar).
- Updated libruntimeiospatch.
- Video mode is no longer hidden on the vWii, as it can be used to enable Progressive Scan on Devolution.

Quelle: Wii-Info.fr

GCN MemCard Recover v0.2

Wii, Wii: Update , , , , ,

GerbilSoftmemcardrecover hat sein hervorragendes Recovery-Tool für Gamecube Memory Cards aktualisiert!

Download

Mit dem Nintendo Gamecube Memory Card Recover kannst du eine defekte Gamecube Memory Card retten. Wen dir also deine Wii/dein Gamecube dir anzeigt, dass du die Memory Card formatieren sollst, dumpe sie mit einer Homebrew, wie GCMM oder ctr-gcs DacoTaco-Edition als Rohdump (.raw).

Die Stabilität wurde verbessert und Bugs wurden gefixt. Desweiteren wurde Support für Übersetzung per qt hinzugefügt (wo auch gleichzeitig "Leetspeak" als neue Sprache dabei ist!). Der Support für japanische Speicherdaten wurde verbessert und Banner und Icons von Speicherdaten können nun als PNG oder als animiertes APNG exportiert werden (oder auch als Streifen in PNG). Bevorzugte Regionen können nun ausgewählt werden. Das Tool "gcbanner" wurde hinzugefügt, womit man Banner per Kommandozeile extrahieren kann.

Es wurde auch noch ein "super geheimes Easteregg" hinzugefügt. Meldet euch, falls ihr es findet!

- Stability has been improved. In particular, the custom model for the QTreeView now handles all required signals correctly.
- Some parts of the program now utilize C++ 2011 functionality. A compatibility header has been included for older compilers.
- The toolbar that was formerly located in the "Memory Card" view is now a window toolbar, and contains additional items, such as the "Preferred Region" selection.
- Added preliminary support for displaying scanning progress in the taskbar. Currently, only the D-Bus DockManager protocol is supported. Support for Ubuntu's Unity and Windows 7 will be added later.
- GcImage and Checksum functions have been split out into their own library, libgctools. This library depends on libpng but does not depend on Qt.
- Added support for the Qt translation system. Currently, translations for en_US, en_GB, es_CL, and "1337" are included.
- Fixed some corner cases with full memory card images and certain save files.
- Support for Japanese save files is improved.
- Added preliminary support for compiling with Microsoft Visual C++. The primary distributions will still be compiled with gcc/MinGW.
- Banners and icons can now be exported as image files. Banners and non-animated icons are always exported as PNG. Icons can be exported as APNG, PNG (file per frame), PNG (vertical strip), and PNG (horizontal strip).
- Added "Preferred Region" support. Some games don't have any way to determine the region by simply looking at the description, and in some cases, might be identical in every way other than the region code in the game ID. "Preferred Region" allows you to specify which region you want to prefer in the case that multiple save files in different regions are detected.
- Added support for multiple database files. The included databases are now split by region, e.g. USA, JPN, etc. Homebrew and Unlicensed titles are also contained in their own databases.
- Added a new utility "gcbanner". This utility can extract banner images and icons from GameCube BNR1 and BNR2 opening.bnr files as well as Wii save files (both raw banner.bin and encrypted save files). Animated icons can be extracted to the same formats supported by GCN MemCard Recover's icon extraction function. Banners and static icons are always extracted in PNG format.
- The current directory and block tables can now be switched on the fly. This may allow for easier recovery of files that were deleted in the GameCube file manager, as long as no other files have been saved or updated in the meantime.
- Added a "top-secret" easter egg. :)

Quelle: WiiBrew

Wiimms SZS Tools v1.32a r4958

vWii, Wii, Wii: Update ,

Wiimm hat wieder seine SZS-Tools aktualisiert.

Download

 - wszst+wbmgt: Options --color and --no-color have new meanings (see next
   point). Instead of the old option --no-color, there is a new option named
   --no-bmg-color to suppress '\c{color}' escape sequences of BMG files.

 - New global options for all tools: Option --color forces colorized text. It
   is enabled by default for output to terminals. Option --no-color disables
   colorized text at all. At the moment only the commands COLORS, CHECK and
   SLOTS support colorized text.

 - New command: COLORS: Test colorized text by printing it in different modes
   (colors, bold, underline). Also test the options --color and --no-color.

 - Bug fix: A patched BMG file was not marked as dirty (and not written), if
   only some characters in the second half of the string are modified and the
   length don't change (compared N bytes and not N words).

 - Bug fix: wstrt patch --region=name: New assignment of region names to
   region numbers: 0=Japan, 1=America, 2=Europe, 3=Australia, ...

 - KMP/STGI: Support of the last 2 bytes as `speed modifier':
    - On output, the factor is appended as comment.
    - On input, a floating point number instead 2 single bytes is accepted
      as speed mulitplier. The floating point number is rounded to the nearest
      possible number (16 bit cut float with only 7 bits for the mantissa).

 - New option for tools wszst and wkmpt: --speed-mod=factor: Define a speed
   modifier and patch KMP files.

Quelle: szs.wiimm.de

Wiimms ISO Tools v2.27a r4908

vWii, Wii, Wii: Update , ,

Wiimm hat wieder einmal seine ISO-Tools aktualisiert.

Downoad

 - Bug fix: If extracting a GameCube image, files larger than 4 MiB are
   damaged at beginning of this 4 MiB offset.

 - New feature: If creating a GCZ image, a blockwise z-compression is tried.
   If the compressed data is larger than 98.5%, the uncompressed data is
   stored. New is, that encrypted blocks are stored directly as uncompressed
   data, because encrypted are very bad compression candidates and the 98.5%
   test fails all the time. This makes GCZ creation faster. The new option
   --gcz-zip disables this optimization for encrypted data.

 - New option: --gcz-block=size: Define the block size for GCZ creation. The
   default size is 16K (also Dolphins default).

 - Tool 'wdf' supports info dumps of GCZ files to verify the GCZ creation.

 - New command for wit+wwt: FEATURES: Print a list of supported features. The
   output is machine readable. Scripts may use "wit features -qq" and check
   the exit status.

Quelle: wit.wiimm.de

WiiBrowser rev132

vWii, Wii, Wii: Update , , ,

logogave92 hat schon letztes Jahr seinen WiiBrowser aktualisiert.

Der WiiBrowser von gave92 ist eine Alternative zum Internet-Kanal um Webseiten anzusehen. Das besondere an dem WiiBrowser ist, dass er der erste alternative Browser ist, eine neue Oberfläche besitzt und Dateien hoch- und herunterladen kann.

In dieser Version wurde eine Auto-Vervollständigung mit Vorschlägen von der History, den Top-Seiten und Google Suggest und Support für die Extraktion von RAR/7Z Dateien hinzugefügt. Das Downloaden von MediaFire und Wiisave.com wurde gefixt und Bilder sollen nun besser gerendert werden.

Download

- Onscreen keyboard with autocomplete
- Suggestions taken from history, top sites and Google Suggest
- Added support for rar/7z files extraction
- Fixed downloads from mediafire and wiisave
- Better rendering of image links

Quelle: wiibrowser.altervista.org

Nintendo DS Virtual Console kommt auf die Wii U

Allgemein, DS/DSi/3DS, Wii U , ,

nintendods_logoNintendo plant, Nintendo DS Spiele auf die Wii U zu bringen.

Man sei sich sicher, man könne technische Probleme bei der Darstellung von Nintendo DS Spielen auf der Wii U lösen und man wolle das große DS-Lineup auch auf der Wii U nutzbar machen. Wie das aussehen könnte, kann man dieser Montage von Nintendo entnehmen:

nintendods_vc_wiiu

Quelle: Nintendo

Wii U erhält bald Schnellstartmenü

Allgemein, Wii U , , ,

Wii U erhält Schnellstartmenü
Achtung, animiertes GIF!

Nintendo möchte in Zukunft das Spielen ohne Fernseher verbessern. Dazu soll im Sommer ein Schnellstartmenü eingeführt werden.

Bevor man ein Spiel spielen kann, muss man erst umständlich die Konsole starten, warten, einloggen, warten bis die WaraWara-Plaza geladen hat, Spiel anklicken, warten… Dies will Nintendo in Zukunft verbessern: Es soll ein neues Schnellstartmenü eingeführt werden, bei welchem man ein Spiel direkt vom GamePad aus starten kann. Die Konsole startet dann und bootet dann direkt ins Spiel.

Nintendo hat bisher nur ein Demonstrationsvideo gezeigt:

Wii U Schnellstartmenü

Die Funktion soll im Sommer nach einem Systemupdate verfügbar sein.

Quelle: Nintendo-Online.de

Wiimms ISO Tools v2.26a r4863 und Wiimms SZS Tools v1.31b r4841

vWii, Wii, Wii: Update , ,

Wiimm hat seine ISO- & SZS-Tools aktualisiert!

Download: Wiimms ISO ToolsWiimms SZS Tools

Wiimms ISO Tools
 - Bug fix: Because of a bug after implementing the auto split detection,
   reading source images failed, if using stdin for parameters.

 - Support for Dolphins file format GCZ (GameCube Zip):
    - All commands detect and accept GCZ files as input file.
    - Creating of GCZ files is also supported, but EXPERIMENTAL until final
      tests have been done.
    - New option --gcz force GCZ output.
    - Patching of GCZ files is not possible, because the GCZ file structure
      doesn't allow modifications (size of compressed data must not change).
    - Composing an image to a GCZ file is not possible, because it needs
      patching checksums and header after writing the complete image.
   The GCZ support is very new, so please use it only with backups of your
   images and don't be anger, if it destroy something.
Wiimms SZS Tools
 - KCL bug fix: Creating and managing the flag file failed sometimes.

Quelle: wit.wiimm.de und szs.wiimm.de

Nur noch bis Freitag: 3DS-Nintendo Network ID erstellen/verlinken und Super Mario Bros. Deluxe geschenkt bekommen

3DS, DS/DSi/3DS , , , ,

3DS: Nintendo Network ID verlinken und Super Mario Bros. Deluxe geschenkt bekommenNicht vergessen: Nur noch bis morgen könnt ihr bei der Erstellung/Verknüpfung einer Nintendo Network ID auf dem 3DS den Klassiker "Super Mario Bros. Delue" abstauben!

 

 

Einfach bis Freitagnacht eine Nintendo Network ID auf dem 3DS erstellen oder mit einer Wii U ID verknüpfen und "Super Mario Bros." Deluxe gratis erhalten! Ihr müsst nur eine E-Mail-Adresse angegeben und verifiziert haben. Ihr erhaltet das Spiel auch, wenn ihr vor dem Start der Aktion eine ID erstellt/verknüpft habt!

Im Zeitraum vom 13. bis zum 28. Februar 2014 erhaltet ihr dann einen Code, welchen ihr im Nintendo eShop einlösen könnt! Weitere Infos im originalen Beitrag.

nintendonetwork3dsaktion

The Homebrew Filter rev44

vWii, Wii, Wii: Update , , , ,

nano hat den Homebrew Filter aktualisiert.

Download: WiivWii

Der Honebrew Filter geht nun im Wii-Modus der Wii U (vWii) deutlich schneller. Außerdem gibt es nun keine Verzögerung mehr beim Öffnen der Einstellungen. Das Update funktioniert nun auch für alle Varianten des Homebrew Filters.

- built against libruntimeiospatch 1.5.1
- apply XFLAGS (flag specifying build-type (Wii/vWii,
  installer/forwarder) to CXXFLAGS not just CFLAGS
  * this will speed up HBF on vWii.
    x only the first time you choose an application will
      delay 1 or 2 seconds (as we are scanning all available
      IOSes, for you to choose a different IOS to start an
      application with, before it always delayed)
    x same for external launchers menu
    x no more delay when opening the settings
  * this will fix upgrading HBF via network on vWii.
    x previously it was accidently downloading the Wii version
  * this will fix upgrading standalone HBF via network.
    x previously it was accidently downloading the installer
  * ... yeah, one variable, huge impact ...
- move creation of distribution files into dist/
- bump channel version to 44 (accidently skipped for 43)

Quelle: nanolx.org

ModMii v6.1.3

Wii, Wii: Update , ,

XFlak hat ModMii aktualisiert!

ModMii ist nicht für den Wii-Modus der Wii U gedacht! Bitte nicht dafür einsetzen!

Download

Der Downloadlink für Autobit wurde gefixt und die MD5 des FAT32 GUI Formatter wurde aktualisiert. Außerdem wurden die URLs in ModMii geändert, weil Googlecode bald die Funktion für Downloads abschalten wird.

- Updated autoit download link.
- Updated md5 of fat32 gui formatter.
- Changed auto update code as googlecode will soon cease support for hosting new downloads. I don't expect there to be many updates going forward (if any), but at least the capability is there just in case.

Quelle: ModMii.zzl.org